- Armor Class
- 13 (natural armor)
- Hit Points
- 7 (2d4+2)
- Speed
- 15 ft., fly 60 ft.
- Challenge
- 1/4 (50 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
- Skills
- Perception +3, Stealth +4
- Senses
- blindsight 10 ft., darkvision 60 ft., passive Perception 13
- Languages
- understands Common and Draconic but can't speak
Traits
Keen Senses. The pseudodragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. The pseudodragon has advantage on saving throws against spells and other magical effects.
Limited Telepathy. The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.
A pseudodragon is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many pseudodragons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 31 other challenge 1/4 monsters in the SRD 5.1, the pseudodragon has more hit points than 2 of them, which makes it one of the frailest at its CR. See every CR 1/4 monster.
Pseudodragon 2024 stat block
The 2024 Monster Manual revised the pseudodragon, and the SRD 5.2 carries the new stat block. What changed:
- Armor Class: 13 → 14.
- Hit points: 7 → 10.
- New in its stat block: Multiattack.
- Gone from it: Keen Senses and Limited Telepathy.
- Armor Class
- 14
- Hit Points
- 10 (3d4 + 3)
- Speed
- 15 ft., fly 60 ft.
- Challenge
- 1/4 (50 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 6 (-2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) |
- Senses
- darkvision 60 ft., blindsight 10 ft., passive Perception 15
- Languages
- Understands Common and Draconic but can’t speak
Traits
Magic Resistance. The pseudodragon has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The pseudodragon makes two Bite attacks.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage.
Sting. Constitution Saving Throw: DC 12, one creature the pseudodragon can see within 5 feet. Failure: 5 (2d4) Poison damage, and the target has the Poisoned condition for 1 hour. Failure by 5 or More: While Poisoned, the target also has the Unconscious condition, which ends early if the target takes damage or a creature within 5 feet of it takes an action to wake it.