Jumping 5e rules

The rules text from Movement in the SRD 5.1 (the 2014 rules), with the rules around it and the numbers worked out.

Your Strength determines how far you can jump.

Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.

This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your GM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it.

When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.

High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your GM might allow you to make a Strength (Athletics) check to jump higher than you normally can.

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1.5 times your height.

Jump distances by Strength

Worked out from the rules above. A running jump needs at least 10 feet of movement on foot first; a standing jump covers half the distance.

StrengthRunning long jumpStanding long jumpRunning high jumpStanding high jump
6 (-2)6 ft.3 ft.1 ft.½ ft.
8 (-1)8 ft.4 ft.2 ft.1 ft.
10 (+0)10 ft.5 ft.3 ft.1½ ft.
12 (+1)12 ft.6 ft.4 ft.2 ft.
14 (+2)14 ft.7 ft.5 ft.2½ ft.
15 (+2)15 ft.7½ ft.5 ft.2½ ft.
16 (+3)16 ft.8 ft.6 ft.3 ft.
17 (+3)17 ft.8½ ft.6 ft.3 ft.
18 (+4)18 ft.9 ft.7 ft.3½ ft.
19 (+4)19 ft.9½ ft.7 ft.3½ ft.
20 (+5)20 ft.10 ft.8 ft.4 ft.

How high you can reach: the height of the jump plus 1½ times your height. A 6-foot character clearing 4 feet can reach 13 feet up.

Related rules