Suffocating 5e rules

The rules text from The Environment in the SRD 5.1 (the 2014 rules), with the rules around it and the numbers worked out.

A creature can hold its breath for a number of minutes equal to 1 + its Constitution modifier (minimum of 30 seconds).

When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again.

For example, a creature with a Constitution of 14 can hold its breath for 3 minutes. If it starts suffocating, it has 2 rounds to reach air before it drops to 0 hit points.

Breath and survival by Constitution

ConstitutionHolding your breathRounds once out of breath
1 (-5)30 seconds1
2–3 (-4)30 seconds1
4–5 (-3)30 seconds1
6–7 (-2)30 seconds1
8–9 (-1)30 seconds1
10–11 (+0)1 minute1
12–13 (+1)2 minutes1
14–15 (+2)3 minutes2
16–17 (+3)4 minutes3
18–19 (+4)5 minutes4
20 (+5)6 minutes5

A round is 6 seconds, so a character with Constitution 14 who starts choking has 12 seconds to reach air. Water Breathing lets creatures breathe underwater for 24 hours.

Related rules