Falling 5e rules

The rules text from The Environment in the SRD 5.1 (the 2014 rules), with the rules around it and the numbers worked out.

A fall from a great height is one of the most common hazards facing an adventurer. At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell, to a maximum of 20d6. The creature lands prone, unless it avoids taking damage from the fall.

Falling damage by height

FallDamageAverageMost
10 feet1d6 bludgeoning3.56
20 feet2d6 bludgeoning712
30 feet3d6 bludgeoning10.518
40 feet4d6 bludgeoning1424
50 feet5d6 bludgeoning17.530
60 feet6d6 bludgeoning2136
80 feet8d6 bludgeoning2848
100 feet10d6 bludgeoning3560
150 feet15d6 bludgeoning52.590
200 feet or more20d6 bludgeoning70120

The Feather Fall spell slows a fall to 60 feet per round, and a creature that takes no damage from the fall doesn’t land prone.

Related rules