Hezrou icon: a horned demon’s skull
Icon by Lorc, CC BY 3.0

Hezrou 5e stat block

Large fiend (demon), chaotic evil · CR 8 · 2024 stat block below

Armor Class
16 (natural armor)
Hit Points
136 (13d10+65)
Speed
30 ft.
Challenge
8 (3,900 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
19 (+4)17 (+3)20 (+5)5 (-3)12 (+1)13 (+1)
Saving throws
Str +7, Con +8, Wis +4
Damage resistances
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
Poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Abyssal, telepathy 120 ft.

Traits

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

How many hezrous for a fight?

A hezrou is worth 3,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many hezrous fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
5th——1
6th—11
7th—11
8th112
9th122
10th123
11th124
12th234
13th245
14th256
15th358
16th3610
17th4712
18th5812+
19th51012+
20th612+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the hezrou compares at CR 8

Against the 9 other challenge 8 monsters in the SRD 5.1, the hezrou has more hit points than 4 of them, which makes it a little frailer than most at its CR. See every CR 8 monster.

StatisticHezrouCR 8 average
Armor Class1615.4
Hit points136116
Best attack bonus+7+8

Hezrou 2024 stat block

The 2024 Monster Manual revised the hezrou, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
18
Hit Points
157 (15d10 + 75)
Speed
30 ft.
Challenge
8 (3,900 XP)
STRDEXCONINTWISCHA
19 (+4)17 (+3)20 (+5)5 (-3)12 (+1)13 (+1)
Damage resistances
cold, fire, lightning
Damage immunities
poison
Condition immunities
Poisoned
Senses
darkvision 120 ft., passive Perception 11
Languages
Abyssal; telepathy 120 ft.

Traits

Demonic Restoration. If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The hezrou has Advantage on saving throws against spells and other magical effects.

Stench. Constitution Saving Throw: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. Failure: The target has the Poisoned condition until the start of its next turn.

Actions

Multiattack. The hezrou makes three Rend attacks.

Rend. Melee Attack Roll: +7, reach 5 ft. Hit: 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.

Bonus actions

Leap. The hezrou jumps up to 30 feet by spending 10 feet of movement.

Similar monsters

Browse: all CR 8 monsters · fiends · every monster