Assassin icon: a hooded assassin with a dagger
Icon by DarkZaitzev, CC BY 3.0

Assassin 5e stat block

Medium humanoid (any race), any non-good alignment · CR 8 · 2024 stat block below

Armor Class
15 (studded leather)
Hit Points
78 (12d8+24)
Speed
30 ft.
Challenge
8 (3,900 XP)
Proficiency bonus
+3
STRDEXCONINTWISCHA
11 (+0)16 (+3)14 (+2)13 (+1)11 (+0)10 (+0)
Saving throws
Dex +6, Int +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage resistances
poison
Senses
passive Perception 13
Languages
Thieves' cant plus any two languages

Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Sneak Attack. Once per turn, the assassin deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

Multiattack. The assassin makes two shortsword attacks.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

How many assassins for a fight?

An assassin is worth 3,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many assassins fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
5th——1
6th—11
7th—11
8th112
9th122
10th123
11th124
12th234
13th245
14th256
15th358
16th3610
17th4712
18th5812+
19th51012+
20th612+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the assassin compares at CR 8

Against the 9 other challenge 8 monsters in the SRD 5.1, the assassin has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 8 monster.

StatisticAssassinCR 8 average
Armor Class1515.6
Hit points78122
Best attack bonus+6+8

Assassin 2024 stat block

The 2024 Monster Manual revised the assassin, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
16 (studded leather)
Hit Points
97 (15d8 + 30)
Speed
30 ft.
Challenge
8 (3,900 XP)
STRDEXCONINTWISCHA
11 (+0)18 (+4)14 (+2)16 (+3)11 (+0)10 (+0)
Damage resistances
poison
Senses
passive Perception 16
Languages
Common, Thieves’ Cant
Gear
Light Crossbow, Shortsword, Studded Leather Armor

Traits

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save and only half damage if it fails. It can’t use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, and the target has the Poisoned condition until the start of the assassin’s next turn.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Similar monsters

Browse: all CR 8 monsters · humanoids · every monster