Cult Fanatic icon: a hooded cult fanatic
Icon by Lorc, CC BY 3.0

Cult Fanatic 5e stat block

Medium humanoid (any race), any non-good alignment · CR 2 · 2024 version: Cultist Fanatic

Armor Class
13 (leather armor)
Hit Points
33 (6d8+6)
Speed
30 ft.
Challenge
2 (450 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)13 (+1)14 (+2)
Skills
Deception +4, Persuasion +4, Religion +2
Senses
passive Perception 11
Languages
any one language (usually Common)

Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (4 slots): command, inflict wounds, shield of faith - 2nd level (3 slots): hold person, spiritual weapon

Actions

Multiattack. The fanatic makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

How many cult fanatics for a fight?

A cult fanatic is worth 450 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many cult fanatics fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd—11
3rd123
4th234
5th469
6th5812
7th61112+
8th812+12+
9th1112+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the cult fanatic compares at CR 2

Against the 42 other challenge 2 monsters in the SRD 5.1, the cult fanatic has more hit points than 6 of them, which makes it one of the frailest at its CR. See every CR 2 monster.

StatisticCult FanaticCR 2 average
Armor Class1312.9
Hit points3347
Best attack bonus+4+5

2024 stat block: Cultist Fanatic

The 2024 Monster Manual revised the cult fanatic, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13 (leather armor)
Hit Points
44 (8d8 + 8)
Speed
30 ft.
Challenge
2 (450 XP)
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)10 (+0)14 (+2)13 (+1)
Senses
passive Perception 12
Languages
Common
Gear
Holy Symbol, Leather Armor

Actions

Pact Blade. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Slashing damage plus 7 (2d6) Necrotic damage.

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks): At Will: Light, Thaumaturgy 2/Day: Command 1/Day: Hold Person

Bonus actions

Spiritual Weapon (2/Day). The cultist casts the Spiritual Weapon spell, using the same spellcasting ability as Spellcasting.

Similar monsters

Browse: all CR 2 monsters · humanoids · every monster