Acolyte icon: a string of prayer beads
Icon by Delapouite, CC BY 3.0

Acolyte 5e stat block

Medium humanoid (any race), any alignment · CR 1/4 · 2024 version: Priest Acolyte

Armor Class
10
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/4 (50 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
10 (+0)10 (+0)10 (+0)10 (+0)14 (+2)11 (+0)
Skills
Medicine +4, Religion +2
Senses
passive Perception 12
Languages
any one language (usually Common)

Traits

Spellcasting. The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: - Cantrips (at will): light, sacred flame, thaumaturgy - 1st level (3 slots): bless, cure wounds, sanctuary

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

How many acolytes for a fight?

An acolyte is worth 50 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many acolytes fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st468
2nd81212+
3rd1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the acolyte compares at CR 1/4

Against the 31 other challenge 1/4 monsters in the SRD 5.1, the acolyte has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 1/4 monster.

StatisticAcolyteCR 1/4 average
Armor Class1011.8
Hit points915
Best attack bonus+2+4

2024 stat block: Priest Acolyte

The 2024 Monster Manual revised the acolyte, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13 (chain shirt)
Hit Points
11 (2d8 + 2)
Speed
30 ft.
Challenge
1/4 (50 XP)
STRDEXCONINTWISCHA
14 (+2)10 (+0)12 (+1)10 (+0)14 (+2)11 (+0)
Senses
passive Perception 12
Languages
Common
Gear
Chain Shirt, Holy Symbol, Mace

Actions

Mace. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage plus 2 (1d4) Radiant damage.

Radiant Flame. Ranged Attack Roll: +4, range 60 ft. Hit: 7 (2d6) Radiant damage.

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability: At Will: Light, Thaumaturgy

Bonus actions

Divine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.

Similar monsters

Browse: all CR 1/4 monsters · humanoids · every monster