Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
How the commoner compares at CR 0
Against the 28 other challenge 0 monsters in the SRD 5.1, the commoner has more hit points than 19 of them, which makes it tougher than most at its CR. See every CR 0 monster.
Statistic
Commoner
CR 0 average
Armor Class
10
11.1
Hit points
4
3
Best attack bonus
+2
+2
Commoner 2024 stat block
The 2024 Monster Manual revised the commoner, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Training.
Armor Class
10
Hit Points
4 (1d8)
Speed
30 ft.
Challenge
0 (10 XP)
STR
DEX
CON
INT
WIS
CHA
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
10 (+0)
Senses
passive Perception 10
Languages
Common
Gear
Club
Traits
Training. The commoner has proficiency in one skill of the GM’s choice and has Advantage whenever it makes an ability check using that skill.