Tribal Warrior icon: a stone-tipped spear
Icon by Lorc, CC BY 3.0

Tribal Warrior 5e stat block

Medium humanoid (any race), any alignment · CR 1/8 · 2024 version: Warrior Infantry

Armor Class
12 (hide armor)
Hit Points
11 (2d8+2)
Speed
30 ft.
Challenge
1/8 (25 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
13 (+1)11 (+0)12 (+1)8 (-1)11 (+0)8 (-1)
Senses
passive Perception 10
Languages
any one language

Traits

Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

How many tribal warriors for a fight?

A tribal warrior is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many tribal warriors fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st81212+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the tribal warrior compares at CR 1/8

Against the 18 other challenge 1/8 monsters in the SRD 5.1, the tribal warrior has more hit points than 11 of them, which makes it tougher than most at its CR. See every CR 1/8 monster.

StatisticTribal WarriorCR 1/8 average
Armor Class1212.4
Hit points118
Best attack bonus+3+4

2024 stat block: Warrior Infantry

The 2024 Monster Manual revised the tribal warrior, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13 (chain shirt)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
STRDEXCONINTWISCHA
13 (+1)11 (+0)11 (+0)8 (-1)11 (+0)8 (-1)
Senses
passive Perception 10
Languages
Common
Gear
Chain Shirt, Spear

Traits

Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.

Similar monsters

Browse: all CR 1/8 monsters · humanoids · every monster