Pack Tactics. The warrior has advantage on an attack roll against a creature if at least one of the warrior's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
How many tribal warriors for a fight?
A tribal warrior is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many tribal warriors fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
8
12
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the tribal warrior compares at CR 1/8
Against the 18 other challenge 1/8 monsters in the SRD 5.1, the tribal warrior has more hit points than 11 of them, which makes it tougher than most at its CR. See every CR 1/8 monster.
Statistic
Tribal Warrior
CR 1/8 average
Armor Class
12
12.4
Hit points
11
8
Best attack bonus
+3
+4
2024 stat block: Warrior Infantry
The 2024 Monster Manual revised the tribal warrior, and the SRD 5.2 carries the new stat block. What changed:
It’s called the Warrior Infantry in the 2024 rules.
Armor Class: 12 → 13.
Hit points: 11 → 9.
Ability scores: CON 12 → 11.
Armor Class
13 (chain shirt)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
STR
DEX
CON
INT
WIS
CHA
13 (+1)
11 (+0)
11 (+0)
8 (-1)
11 (+0)
8 (-1)
Senses
passive Perception 10
Languages
Common
Gear
Chain Shirt, Spear
Traits
Pack Tactics. The warrior has Advantage on an attack roll against a creature if at least one of the warrior’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Spear. Melee or Ranged Attack Roll: +3, reach 5 ft. or range 20/60 ft. Hit: 4 (1d6 + 1) Piercing damage.