Scout icon: an archer drawing a bow
Icon by Lorc, CC BY 3.0

Scout 5e stat block

Medium humanoid (any race), any alignment · CR 1/2 · 2024 stat block below

Armor Class
13 (leather armor)
Hit Points
16 (3d8+3)
Speed
30 ft.
Challenge
1/2 (100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)11 (+0)13 (+1)11 (+0)
Skills
Nature +4, Perception +5, Stealth +6, Survival +5
Senses
passive Perception 15
Languages
any one language (usually Common)

Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

How many scouts for a fight?

A scout is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many scouts fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st234
2nd468
3rd6912+
4th1012+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the scout compares at CR 1/2

Against the 32 other challenge 1/2 monsters in the SRD 5.1, the scout has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 1/2 monster.

StatisticScoutCR 1/2 average
Armor Class1312.4
Hit points1621
Best attack bonus+4+4

Scout 2024 stat block

The 2024 Monster Manual revised the scout, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
13 (leather armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
Challenge
1/2 (100 XP)
STRDEXCONINTWISCHA
11 (+0)14 (+2)12 (+1)11 (+0)13 (+1)11 (+0)
Senses
passive Perception 15
Languages
Common plus one other language
Gear
Leather Armor, Longbow, Shortsword

Actions

Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Longbow. Ranged Attack Roll: +4, range 150/600 ft. Hit: 6 (1d8 + 2) Piercing damage.

Similar monsters

Browse: all CR 1/2 monsters · humanoids · every monster