Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
How many scouts for a fight?
A scout is worth 100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many scouts fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
2
3
4
2nd
4
6
8
3rd
6
9
12+
4th
10
12+
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the scout compares at CR 1/2
Against the 32 other challenge 1/2 monsters in the SRD 5.1, the scout has more hit points than 4 of them, which makes it one of the frailest at its CR. See every CR 1/2 monster.
Statistic
Scout
CR 1/2 average
Armor Class
13
12.4
Hit points
16
21
Best attack bonus
+4
+4
Scout 2024 stat block
The 2024 Monster Manual revised the scout, and the SRD 5.2 carries the new stat block. What changed:
Gone from it: Keen Hearing and Sight.
Armor Class
13 (leather armor)
Hit Points
16 (3d8 + 3)
Speed
30 ft.
Challenge
1/2 (100 XP)
STR
DEX
CON
INT
WIS
CHA
11 (+0)
14 (+2)
12 (+1)
11 (+0)
13 (+1)
11 (+0)
Senses
passive Perception 15
Languages
Common plus one other language
Gear
Leather Armor, Longbow, Shortsword
Actions
Multiattack. The scout makes two attacks, using Shortsword and Longbow in any combination.