Spy icon: a spy in hat and coat
Icon by Delapouite, CC BY 3.0

Spy 5e stat block

Medium humanoid (any race), any alignment · CR 1 · 2024 stat block below

Armor Class
12
Hit Points
27 (6d8)
Speed
30 ft.
Challenge
1 (200 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)12 (+1)14 (+2)16 (+3)
Skills
Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
Senses
passive Perception 16
Languages
any two languages

Traits

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 ft. of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

How many spies for a fight?

A spy is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many spies fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st112
2nd234
3rd348
4th5710
5th1012+12+
6th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the spy compares at CR 1

Against the 24 other challenge 1 monsters in the SRD 5.1, the spy has more hit points than 13 of them, which makes it tougher than most at its CR. See every CR 1 monster.

StatisticSpyCR 1 average
Armor Class1212.9
Hit points2728
Best attack bonus+4+4

Spy 2024 stat block

The 2024 Monster Manual revised the spy, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12
Hit Points
27 (6d8)
Speed
30 ft., climb 30 ft.
Challenge
1 (200 XP)
STRDEXCONINTWISCHA
10 (+0)15 (+2)10 (+0)12 (+1)14 (+2)16 (+3)
Senses
passive Perception 16
Languages
Common plus one other language
Gear
Hand Crossbow, Shortsword, Thieves' Tools

Actions

Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Hand Crossbow. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Piercing damage plus 7 (2d6) Poison damage.

Bonus actions

Cunning Action. The spy takes the Dash, Disengage, or Hide action.

Similar monsters

Browse: all CR 1 monsters · humanoids · every monster