Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry. The noble adds 2 to its AC against one melee attack that would hit it. To do so, the noble must see the attacker and be wielding a melee weapon.
How many nobles for a fight?
A noble is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many nobles fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
1st
8
12
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the noble compares at CR 1/8
Against the 18 other challenge 1/8 monsters in the SRD 5.1, the noble has more hit points than 8 of them, which makes it a little frailer than most at its CR. See every CR 1/8 monster.
Statistic
Noble
CR 1/8 average
Armor Class
15
12.3
Hit points
9
8
Best attack bonus
+3
+4
Noble 2024 stat block
The 2024 Monster Manual revised the noble, and the SRD 5.2 carries the new stat block. What changed:
The numbers are the same; the text follows the 2024 rules glossary.
Parry. Trigger: The noble is hit by a melee attack roll while holding a weapon. Response: The noble adds 2 to its AC against that attack, possibly causing it to miss.