Cultist icon: a hooded cultist
Icon by Skoll, CC BY 3.0

Cultist 5e stat block

Medium humanoid (any race), any non-good alignment · CR 1/8 · 2024 stat block below

Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
11 (+0)12 (+1)10 (+0)10 (+0)11 (+0)10 (+0)
Skills
Deception +2, Religion +2
Senses
passive Perception 10
Languages
any one language (usually Common)

Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

How many cultists for a fight?

A cultist is worth 25 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many cultists fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st81212+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the cultist compares at CR 1/8

Against the 18 other challenge 1/8 monsters in the SRD 5.1, the cultist has more hit points than 8 of them, which makes it a little frailer than most at its CR. See every CR 1/8 monster.

StatisticCultistCR 1/8 average
Armor Class1212.4
Hit points98
Best attack bonus+3+4

Cultist 2024 stat block

The 2024 Monster Manual revised the cultist, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
12 (leather armor)
Hit Points
9 (2d8)
Speed
30 ft.
Challenge
1/8 (25 XP)
STRDEXCONINTWISCHA
11 (+0)12 (+1)10 (+0)10 (+0)11 (+0)10 (+0)
Senses
passive Perception 10
Languages
Common
Gear
Leather Armor, Sickle

Actions

Ritual Sickle. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 1 Necrotic damage.

Similar monsters

Browse: all CR 1/8 monsters · humanoids · every monster