Knight icon: a knight’s visored helm
Icon by Lorc, CC BY 3.0

Knight 5e stat block

Medium humanoid (any race), any alignment · CR 3 · 2024 stat block below

Armor Class
18 (plate)
Hit Points
52 (8d8+16)
Speed
30 ft.
Challenge
3 (700 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)
Saving throws
Con +4, Wis +2
Senses
passive Perception 10
Languages
any one language (usually Common)

Traits

Brave. The knight has advantage on saving throws against being frightened.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 ft. of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

Reactions

Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

How many knights for a fight?

A knight is worth 700 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many knights fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
2nd——1
3rd—12
4th122
5th246
6th358
7th479
8th5912
9th71112+
10th912+12+
11th1012+12+
12th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the knight compares at CR 3

Against the 21 other challenge 3 monsters in the SRD 5.1, the knight has more hit points than 3 of them, which makes it one of the frailest at its CR. See every CR 3 monster.

StatisticKnightCR 3 average
Armor Class1813.9
Hit points5260
Best attack bonus+5+5

Knight 2024 stat block

The 2024 Monster Manual revised the knight, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
18 (plate)
Hit Points
52 (8d8 + 16)
Speed
30 ft.
Challenge
3 (700 XP)
STRDEXCONINTWISCHA
16 (+3)11 (+0)14 (+2)11 (+0)11 (+0)15 (+2)
Condition immunities
Frightened
Senses
passive Perception 10
Languages
Common plus one other language
Gear
Greatsword, Heavy Crossbow, Plate Armor

Actions

Multiattack. The knight makes two attacks, using Greatsword or Heavy Crossbow in any combination.

Greatsword. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage plus 4 (1d8) Radiant damage.

Heavy Crossbow. Ranged Attack Roll: +2, range 100/400 ft. Hit: 11 (2d10) Piercing damage plus 4 (1d8) Radiant damage.

Reactions

Parry. Trigger: The knight is hit by a melee attack roll while holding a weapon. Response: The knight adds 2 to its AC against that attack, possibly causing it to miss.

Similar monsters

Browse: all CR 3 monsters · humanoids · every monster