- Armor Class
- 17 (natural armor)
- Hit Points
- 157 (15d10+75)
- Speed
- 40 ft.
- Challenge
- 9 (5,000 XP)
- Proficiency bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) |
- Saving throws
- Str +9, Con +9, Wis +7, Cha +7
- Damage resistances
- cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks
- Damage immunities
- poison
- Senses
- truesight 120 ft., passive Perception 13
- Languages
- Abyssal, telepathy 120 ft.
Traits
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:
At will: darkness, detect magic, dispel magic
1/day each: confusion, fly, power word stun
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.
A glabrezu is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many glabrezus fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 7 other challenge 9 monsters in the SRD 5.1, the glabrezu has more hit points than 4 of them, which makes it tougher than most at its CR. See every CR 9 monster.
Glabrezu 2024 stat block
The 2024 Monster Manual revised the glabrezu, and the SRD 5.2 carries the new stat block. What changed:
- Hit points: 157 → 189.
- New in its stat block: Demonic Restoration, Pummel and Spellcasting.
- Gone from it: Innate Spellcasting and Fist.
- Armor Class
- 17
- Hit Points
- 189 (18d10 + 90)
- Speed
- 40 ft.
- Challenge
- 9 (5,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) |
- Damage resistances
- cold, fire, lightning
- Damage immunities
- poison
- Senses
- truesight 120 ft., passive Perception 17
- Languages
- Abyssal; telepathy 120 ft.
Traits
Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.
Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.
Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.
Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16):
At Will: Darkness, Detect Magic, Dispel Magic
1/Day Each: Confusion, Fly, Power Word Stun