Glabrezu icon: a horned demon’s skull
Icon by Lorc, CC BY 3.0

Glabrezu 5e stat block

Large fiend (demon), chaotic evil · CR 9 · 2024 stat block below

Armor Class
17 (natural armor)
Hit Points
157 (15d10+75)
Speed
40 ft.
Challenge
9 (5,000 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
20 (+5)15 (+2)21 (+5)19 (+4)17 (+3)16 (+3)
Saving throws
Str +9, Con +9, Wis +7, Cha +7
Damage resistances
cold, fire, lightning, bludgeoning, piercing, and slashing from nonmagical attacks
Damage immunities
poison
Condition immunities
Poisoned
Senses
truesight 120 ft., passive Perception 13
Languages
Abyssal, telepathy 120 ft.

Traits

Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components: At will: darkness, detect magic, dispel magic 1/day each: confusion, fly, power word stun

Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.

Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.

Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

How many glabrezus for a fight?

A glabrezu is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many glabrezus fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
6th——1
7th—11
8th—11
9th112
10th112
11th123
12th123
13th234
14th234
15th246
16th347
17th359
18th4611
19th4812+
20th51012+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the glabrezu compares at CR 9

Against the 7 other challenge 9 monsters in the SRD 5.1, the glabrezu has more hit points than 4 of them, which makes it tougher than most at its CR. See every CR 9 monster.

StatisticGlabrezuCR 9 average
Armor Class1716.7
Hit points157156
Best attack bonus+9+10

Glabrezu 2024 stat block

The 2024 Monster Manual revised the glabrezu, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
17
Hit Points
189 (18d10 + 90)
Speed
40 ft.
Challenge
9 (5,000 XP)
STRDEXCONINTWISCHA
20 (+5)15 (+2)21 (+5)19 (+4)17 (+3)16 (+3)
Damage resistances
cold, fire, lightning
Damage immunities
poison
Condition immunities
Poisoned
Senses
truesight 120 ft., passive Perception 17
Languages
Abyssal; telepathy 120 ft.

Traits

Demonic Restoration. If the glabrezu dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance. The glabrezu has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The glabrezu makes two Pincer attacks and uses Pummel or Spellcasting.

Pincer. Melee Attack Roll: +9, reach 10 ft. Hit: 16 (2d10 + 5) Slashing damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 15) from one of two pincers.

Pummel. Dexterity Saving Throw: DC 17, one creature Grappled by the glabrezu. Failure: 15 (3d6 + 5) Bludgeoning damage. Success: Half damage.

Spellcasting. The glabrezu casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 16): At Will: Darkness, Detect Magic, Dispel Magic 1/Day Each: Confusion, Fly, Power Word Stun

Similar monsters

Browse: all CR 9 monsters · fiends · every monster