Chuul icon: a huge crustacean claw
Icon by Lorc, CC BY 3.0

Chuul 5e stat block

Large aberration, chaotic evil · CR 4 · 2024 stat block below

Armor Class
16 (natural armor)
Hit Points
93 (11d10+33)
Speed
30 ft., swim 30 ft.
Challenge
4 (1,100 XP)
Proficiency bonus
+2
STRDEXCONINTWISCHA
19 (+4)10 (+0)16 (+3)5 (-3)11 (+0)5 (-3)
Skills
Perception +4
Damage immunities
poison
Condition immunities
Poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
understands Deep Speech but can't speak

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once.

Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.

Tentacles. One creature grappled by the chuul must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. Until this poison ends, the target is paralyzed. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

How many chuuls for a fight?

A chuul is worth 1,100 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many chuuls fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
3rd——1
4th—11
5th124
6th235
7th246
8th367
9th479
10th5811
11th61012+
12th812+12+
13th912+12+
14th1012+12+
15th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the chuul compares at CR 4

Against the 14 other challenge 4 monsters in the SRD 5.1, the chuul has more hit points than 9 of them, which makes it tougher than most at its CR. See every CR 4 monster.

StatisticChuulCR 4 average
Armor Class1612.4
Hit points9387
Best attack bonus+6+6

Chuul 2024 stat block

The 2024 Monster Manual revised the chuul, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
16
Hit Points
76 (9d10 + 27)
Speed
30 ft., swim 30 ft.
Challenge
4 (1,100 XP)
STRDEXCONINTWISCHA
19 (+4)10 (+0)16 (+3)5 (-3)11 (+0)5 (-3)
Damage immunities
poison
Condition immunities
Poisoned
Senses
darkvision 60 ft., passive Perception 14
Languages
Understands Deep Speech but can’t speak

Traits

Amphibious. The chuul can breathe air and water.

Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.

Actions

Multiattack. The chuul makes two Pincer attacks and uses Paralyzing Tentacles.

Pincer. Melee Attack Roll: +6, reach 10 ft. Hit: 9 (1d10 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from one of two pincers.

Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.

Similar monsters

Browse: all CR 4 monsters · aberrations · every monster