- Armor Class
- 13 (natural armor)
- Hit Points
- 5 (2d4)
- Speed
- 20 ft., fly 40 ft.
- Challenge
- 0 (10 XP)
- Proficiency bonus
- +2
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 4 (-3) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 7 (-2) |
- Damage immunities
- poison
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- understands the languages of its creator but can't speak
Traits
Telepathic Bond. While the homunculus is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or be poisoned for 1 minute. If the saving throw fails by 5 or more, the target is instead poisoned for 5 (1d10) minutes and unconscious while poisoned in this way.
Against the 28 other challenge 0 monsters in the SRD 5.1, the homunculus has more hit points than 23 of them, which makes it one of the toughest at its CR. See every CR 0 monster.
Homunculus 2024 stat block
The 2024 Monster Manual revised the homunculus, and the SRD 5.2 carries the new stat block. What changed:
- Hit points: 5 → 4.
- Ability scores: CON 11 → 14.
- Armor Class
- 13
- Hit Points
- 4 (1d4 + 2)
- Speed
- 20 ft., fly 40 ft.
- Challenge
- 0 (10 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 4 (-3) | 15 (+2) | 14 (+2) | 10 (+0) | 10 (+0) | 7 (-2) |
- Damage immunities
- poison
- Senses
- darkvision 60 ft., passive Perception 10
- Languages
- Understands Common plus one other language but can’t speak
Traits
Telepathic Bond. While the homunculus is on the same plane of existence as its master, the two of them can communicate telepathically with each other.
Actions
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Piercing damage, and the target is subjected to the following effect. Constitution Saving Throw: DC 12. Failure: The target has the Poisoned condition until the end of the homunculus’s next turn. Failure by 5 or More: The target has the Poisoned condition for 1 minute. While Poisoned, the target has the Unconscious condition, which ends early if the target takes any damage.