Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
How the baboon compares at CR 0
Against the 28 other challenge 0 monsters in the SRD 5.1, the baboon has more hit points than 14 of them, which makes it tougher than most at its CR. See every CR 0 monster.
Statistic
Baboon
CR 0 average
Armor Class
12
11
Hit points
3
3
Best attack bonus
+1
+2
Baboon 2024 stat block
The 2024 Monster Manual revised the baboon, and the SRD 5.2 carries the new stat block. What changed:
The numbers are the same; the text follows the 2024 rules glossary.
Armor Class
12
Hit Points
3 (1d6)
Speed
30 ft., climb 30 ft.
Challenge
0 (10 XP)
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
11 (+0)
4 (-3)
12 (+1)
6 (-2)
Senses
passive Perception 11
Languages
None
Traits
Pack Tactics. The baboon has Advantage on an attack roll against a creature if at least one of the baboon’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.