Deva icon: a figure spreading great feathered wings
Icon by Lorc, CC BY 3.0

Deva 5e stat block

Medium celestial, lawful good · CR 10 · 2024 stat block below

Armor Class
17 (natural armor)
Hit Points
136 (16d8+64)
Speed
30 ft., fly 90 ft.
Challenge
10 (5,900 XP)
Proficiency bonus
+4
STRDEXCONINTWISCHA
18 (+4)18 (+4)18 (+4)17 (+3)20 (+5)20 (+5)
Saving throws
Wis +9, Cha +9
Skills
Insight +9, Perception +9
Damage resistances
radiant, bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
Charmed, Exhaustion, Frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
all, telepathy 120 ft.

Traits

Angelic Weapons. The deva's weapon attacks are magical. When the deva hits with any weapon, the weapon deals an extra 4d8 radiant damage (included in the attack).

Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells, requiring only verbal components: At will: detect evil and good 1/day each: commune, raise dead

Magic Resistance. The deva has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two melee attacks.

Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage plus 18 (4d8) radiant damage.

Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Change Shape. The deva magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the deva's choice). In a new form, the deva retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and special senses are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks.

How many devas for a fight?

A deva is worth 5,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many devas fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
7th——1
8th—11
9th—11
10th112
11th112
12th123
13th123
14th134
15th235
16th246
17th347
18th359
19th3711
20th4812+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the deva compares at CR 10

Against the 5 other challenge 10 monsters in the SRD 5.1, the deva has more hit points than 2 of them, which makes it a little frailer than most at its CR. See every CR 10 monster.

StatisticDevaCR 10 average
Armor Class1717.6
Hit points136159
Best attack bonus+8+9

Deva 2024 stat block

The 2024 Monster Manual revised the deva, and the SRD 5.2 carries the new stat block. What changed:

Armor Class
17
Hit Points
229 (27d8 + 108)
Speed
30 ft., fly 90 ft. (hover)
Challenge
10 (5,900 XP)
STRDEXCONINTWISCHA
18 (+4)18 (+4)18 (+4)17 (+3)20 (+5)20 (+5)
Damage resistances
radiant
Condition immunities
Charmed, Exhaustion, Frightened
Senses
darkvision 120 ft., passive Perception 19
Languages
All; telepathy 120 ft.

Traits

Exalted Restoration. If the deva dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance. The deva has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The deva makes two Holy Mace attacks.

Holy Mace. Melee Attack Roll: +8, reach 5 ft. Hit: 7 (1d6 + 4) Bludgeoning damage plus 18 (4d8) Radiant damage.

Spellcasting. The deva casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17): At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell) 1/Day Each: Commune, Raise Dead

Bonus actions

Divine Aid (2/Day). The deva casts Cure Wounds, Lesser Restoration, or Remove Curse, using the same spellcasting ability as Spellcasting.

Similar monsters

Browse: all CR 10 monsters · celestials · every monster