Sphinx of Wonder icon: a figure spreading great feathered wings
Icon by Lorc, CC BY 3.0

Sphinx of Wonder 5e stat block (2024)

Tiny celestial, lawful good · CR 1 · new in the 2024 rules (SRD 5.2)

Armor Class
13
Hit Points
24 (7d4 + 7)
Speed
20 ft., fly 40 ft.
Challenge
1 (200 XP)
STRDEXCONINTWISCHA
6 (-2)17 (+3)13 (+1)15 (+2)12 (+1)11 (+0)
Damage resistances
necrotic, psychic, radiant
Senses
darkvision 60 ft., passive Perception 11
Languages
Celestial, Common

Traits

Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Slashing damage plus 7 (2d6) Radiant damage.

Reactions

Burst of Ingenuity (2/Day). Trigger: The sphinx or another creature within 30 feet makes an ability check or a saving throw. Response: The sphinx adds 2 to the roll.

The sphinx of wonder isn’t in the 2014 SRD 5.1; this is its stat block from the SRD 5.2.

How many sphinxes of wonder for a fight?

A sphinx of wonder is worth 200 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many sphinxes of wonder fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.

Party levelLowModerateHigh
1st112
2nd234
3rd348
4th5710
5th1012+12+
6th1212+12+

Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.

How the sphinx of wonder compares at CR 1

Against the 25 other challenge 1 monsters in the SRD 5.1, the sphinx of wonder has more hit points than 9 of them, which makes it a little frailer than most at its CR. See every CR 1 monster.

StatisticSphinx of WonderCR 1 average
Armor Class1312.9
Hit points2428

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