- Armor Class
- 18 (natural armor)
- Hit Points
- 178 (17d10+85)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
- Challenge
- 10 (5,900 XP)
- Proficiency bonus
- +4
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 23 (+6) | 14 (+2) | 21 (+5) | 16 (+3) | 13 (+1) | 20 (+5) |
- Saving throws
- Dex +6, Con +9, Wis +5, Cha +9
- Skills
- Insight +5, Perception +9, Persuasion +9, Stealth +6
- Damage immunities
- fire
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 19
- Languages
- Common, Draconic
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Fire Breath. The dragon exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 55 (10d10) fire damage on a failed save, or half as much damage on a successful one.
Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Strength saving throw or have disadvantage on Strength-based attack rolls, Strength checks, and Strength saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
A young gold dragon is worth 5,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many young gold dragons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 5 other challenge 10 monsters in the SRD 5.1, the young gold dragon has more hit points than 3 of them, which makes it tougher than most at its CR. See every CR 10 monster.
Young Gold Dragon 2024 stat block
The 2024 Monster Manual revised the young gold dragon, and the SRD 5.2 carries the new stat block. What changed:
- New in its stat block: Rend, Fire Breath and Weakening Breath.
- Gone from it: Bite, Claw and Breath Weapons.
- Armor Class
- 18
- Hit Points
- 178 (17d10 + 85)
- Speed
- 40 ft., fly 80 ft., swim 40 ft.
- Challenge
- 10 (5,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 23 (+6) | 14 (+2) | 21 (+5) | 16 (+3) | 13 (+1) | 20 (+5) |
- Damage immunities
- fire
- Senses
- darkvision 120 ft., blindsight 30 ft., passive Perception 19
- Languages
- Common, Draconic
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Weakening Breath.
Rend. Melee Attack Roll: +10, reach 10 ft. Hit: 17 (2d10 + 6) Slashing damage.
Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 55 (10d10) Fire damage. Success: Half damage.
Weakening Breath. Strength Saving Throw: DC 17, each creature that isn’t currently affected by this breath in a 30-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 3 (1d6) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.