Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
How many young silver dragons for a fight?
A young silver dragon is worth 5,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many young silver dragons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Party level
Low
Moderate
High
6th
—
—
1
7th
—
1
1
8th
—
1
1
9th
1
1
2
10th
1
1
2
11th
1
2
3
12th
1
2
3
13th
2
3
4
14th
2
3
4
15th
2
4
6
16th
3
4
7
17th
3
5
9
18th
4
6
11
19th
4
8
12+
20th
5
10
12+
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
How the young silver dragon compares at CR 9
Against the 7 other challenge 9 monsters in the SRD 5.1, the young silver dragon has more hit points than 6 of them, which makes it one of the toughest at its CR. See every CR 9 monster.
Statistic
Young Silver Dragon
CR 9 average
Armor Class
18
16.6
Hit points
168
155
Best attack bonus
+10
+10
Young Silver Dragon 2024 stat block
The 2024 Monster Manual revised the young silver dragon, and the SRD 5.2 carries the new stat block. What changed:
New in its stat block: Rend, Cold Breath and Paralyzing Breath.
Cold Breath (Recharge 5–6). Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 49 (11d8) Cold damage. Success: Half damage.
Paralyzing Breath. Constitution Saving Throw: DC 17, each creature in a 30-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.