- Armor Class
- 17 (natural armor)
- Hit Points
- 119 (14d10+42)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
- Challenge
- 7 (2,900 XP)
- Proficiency bonus
- +3
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 19 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
- Saving throws
- Dex +4, Con +6, Wis +4, Cha +5
- Skills
- Deception +5, Perception +7, Stealth +4
- Damage immunities
- acid
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 17
- Languages
- Common, Draconic
Actions
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Acid Breath. The dragon exhales acid in an 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 40 (9d8) acid damage on a failed save, or half as much damage on a successful one.
Slowing Breath. The dragon exhales gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
A young copper dragon is worth 2,900 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many young copper dragons fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 5 other challenge 7 monsters in the SRD 5.1, the young copper dragon has more hit points than 1 of them, which makes it one of the frailest at its CR. See every CR 7 monster.
Young Copper Dragon 2024 stat block
The 2024 Monster Manual revised the young copper dragon, and the SRD 5.2 carries the new stat block. What changed:
- New in its stat block: Rend, Acid Breath and Slowing Breath.
- Gone from it: Bite, Claw and Breath Weapons.
- Armor Class
- 17
- Hit Points
- 119 (14d10 + 42)
- Speed
- 40 ft., climb 40 ft., fly 80 ft.
- Challenge
- 7 (2,900 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 19 (+4) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) |
- Damage immunities
- acid
- Senses
- darkvision 120 ft., blindsight 30 ft., passive Perception 17
- Languages
- Common, Draconic
Actions
Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.
Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-footwide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.
Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.