Geas spell icon: a hypnotic spiral
Icon by Lorc, CC BY 3.0

Geas 5e spell

5th-level enchantment · 2024 version below

Casting time
1 minute
Range
60 feet
Components
V
Duration
30 days
School
Enchantment
Level
5
Saving throw
Wisdom

You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

You can end the spell early by using an action to dismiss it. A remove curse, greater restoration, or wish spell also ends it.

At higher levels

When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.

Classes that can cast Geas

ClassFirst availableSpellcasting ability
Bard spells9th character levelCharisma
Cleric spells9th character levelWisdom
Druid spells9th character levelWisdom
Paladin spells17th character levelCharisma
Wizard spells9th character levelIntelligence

Geas in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
1 minute
Range
60 feet
Components
V
Duration
30 days
School
Enchantment
Level
5
Classes
Bard, Cleric, Druid, Paladin, Wizard

You give a verbal command to a creature that you can see within range, ordering it to carry out some service or refrain from an action or a course of activity as you decide. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target automatically succeeds if it can't understand your command.

While Charmed, the creature takes 5d10 Psychic damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day.

You can issue any command you choose, short of an activity that would result in certain death. Should you issue a suicidal command, the spell ends.

A Remove Curse, Greater Restoration, or Wish spell ends this spell.

Using a Higher-Level Spell Slot. If you use a level 7 or 8 spell slot, the duration is 365 days. If you use a level 9 spell slot, the spell lasts until it is ended by one of the spells mentioned above.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 5th-level enchantment spells

Browse: all 5th-level spells · enchantment spells