- Casting time
- 1 action
- Range
- Touch
- Components
- V, S, M (Holy water or powdered silver and iron, which the spell consumes)
- Duration
- Concentration, Up to 10 minutes
- School
- Abjuration
- Level
- 1
Until the spell ends, one willing creature you touch is protected against certain types of creatures: aberrations, celestials, elementals, fey, fiends, and undead.
The protection grants several benefits. Creatures of those types have disadvantage on attack rolls against the target. The target also can't be charmed, frightened, or possessed by them. If the target is already charmed, frightened, or possessed by such a creature, the target has advantage on any new saving throw against the relevant effect.
Protection from Evil and Good in the 2024 rules
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
- It no longer requires concentration.
- Added to the Druid spell list.
- Casting time
- Action
- Range
- Touch
- Components
- V, S, M (a flask of Holy Water worth 25+, GP, which the spell consumes)
- Duration
- Concentration up to 10 minutes
- School
- Abjuration
- Level
- 1
- Classes
- Cleric, Druid, Paladin, Warlock, Wizard
Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can't be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.