You touch a willing creature who isn't wearing armor, and a protective magical force surrounds it until the spell ends. The target's base AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor or if you dismiss the spell as an action.
How Mage Armor plays
You touch a willing creature that isn’t wearing armor, and for 8 hours its base AC becomes 13 + its Dexterity modifier. There’s no concentration, so you cast it once at the start of the day and forget about it until it ends or the target puts on armor.
For a sorcerer or wizard with Dexterity 14 or 16, it means AC 15 or 16 instead of 12 or 13, one point better than studded leather. Because it sets your base AC rather than adding a bonus, everything that adds to AC still stacks on top: the Shield spell, a shield you’re proficient with, a Ring of Protection.
When to pick Mage Armor
Sorcerers and wizards without armor proficiency: almost always. It’s 3 AC for a 1st-level slot a day.
Draconic Bloodline sorcerers can skip it. Their Draconic Resilience already makes their AC 13 + Dexterity without armor.
Warlocks can get it at will without a slot through the Armor of Shadows invocation.
Monks and barbarians usually do better with their own Unarmored Defense, and the two don’t combine.
Common questions
Does Mage Armor stack with Unarmored Defense?
No. Both give you a way to calculate your base AC, and you can only use one. Pick whichever is higher: Mage Armor only wins when a monk’s Wisdom modifier, or a barbarian’s Constitution modifier, is below +3.
Does Mage Armor stack with the Shield spell?
Yes. Shield adds +5 to whatever your AC is, so a wizard with Mage Armor and Dexterity 16 goes from AC 16 to 21 until the start of their next turn.
Does Mage Armor work with Bracers of Defense?
Yes. Mage Armor isn’t armor, so Bracers of Defense add their +2 as long as you don’t carry a shield.
Can I cast Mage Armor on someone else?
Yes, on any willing creature that isn’t wearing armor: a monk with low Wisdom, an unarmored ally, a beast companion or a mount.
Does Mage Armor need concentration?
No. It lasts 8 hours, so a morning casting covers most adventuring days. It ends early if the target puts on armor, or if you dismiss it with an action.
The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:
Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.
Casting time
Action
Range
Touch
Components
V, S, M (a piece of cured leather)
Duration
8 hours
School
Abjuration
Level
1
Classes
Sorcerer, Wizard
You touch a willing creature who isn't wearing armor. Until the spell ends, the target's base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.
2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.