Sanctuary spell icon: a shield bearing a magic sigil
Icon by Lorc, CC BY 3.0

Sanctuary 5e spell

1st-level abjuration · 2024 version below

Casting time
1 bonus action
Range
30 feet
Components
V, S, M (A small silver mirror)
Duration
1 minute
School
Abjuration
Level
1

You ward a creature within range against attack. Until the spell ends, any creature who targets the warded creature with an attack or a harmful spell must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends.

How Sanctuary plays

As a bonus action, you ward a creature within 30 feet for 1 minute, with no concentration. Any creature that targets it with an attack or a harmful spell must first make a Wisdom saving throw; on a failure, it has to choose a new target or lose the attack or spell. Area effects, like the explosion of a Fireball, ignore the ward.

The ward ends as soon as the protected creature makes an attack or casts a spell that affects an enemy. Everything else is allowed, which is why it suits a healer: the warded creature can heal and buff allies, Dash, Dodge, use items and pull a friend out of danger.

When to pick Sanctuary

Common questions

Can I heal while Sanctuary is up?

Yes, in the 2014 rules. Only attacks and spells that affect an enemy end it, so healing and buffing allies is fine. The 2024 version ends if the warded creature casts any spell, deals damage or makes an attack roll.

Does Sanctuary protect against area spells?

No. It only works against attacks and harmful spells that target the warded creature. Fireball, a breath weapon or Spirit Guardians affect it normally.

Can I cast Sanctuary on a dying ally?

Yes, and it’s one of its best uses. Enemies that want to finish off an unconscious ally with attacks must pass a Wisdom save first, which buys time to get healing to them.

Does Sanctuary stop grapples and shoves?

In the 2014 rules, grappling and shoving are special melee attacks made with the Attack action, so a creature that tries one against the warded creature must make the save first.

What changed in the 2024 rules?

The ward now only covers attack rolls and damaging spells, so a spell like Hold Person gets through without a save. And it ends if the warded creature makes an attack roll, casts any spell or deals damage.

Sanctuary compared with similar spells

SpellHow it compares
Shield of Faith1st-level bonus-action ward: +2 AC for up to 10 minutes, with concentration, and attacking doesn’t end it.
Warding Bond2nd level: +1 AC and saves and resistance to all damage for an ally within 60 feet of you, while you take the same damage it does.
Protection from Evil and Good1st level, concentration: aberrations, celestials, elementals, fey, fiends and undead attack the target with disadvantage and can’t charm, frighten or possess it.
Invisibility2nd level: enemies can’t see the target at all, and like Sanctuary it ends when the target attacks or casts a spell.

Classes that can cast Sanctuary

ClassFirst availableSpellcasting ability
Cleric spells1st character levelWisdom

Sanctuary in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Bonus Action
Range
30 feet
Components
V, S, M (a shard of glass from a mirror)
Duration
1 minute
School
Abjuration
Level
1
Classes
Cleric

You ward a creature within range. Until the spell ends, any creature who targets the warded creature with an attack roll or a damaging spell must succeed on a Wisdom saving throw or either choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from areas of effect. The spell ends if the warded creature makes an attack roll, casts a spell, or deals damage.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level abjuration spells

Browse: all 1st-level spells · abjuration spells