Contact Other Plane spell icon: a brain reaching out with tentacles
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Contact Other Plane 5e spell

5th-level divination (ritual) · 2024 version below

Casting time
1 minute (ritual)
Range
Self
Components
V
Duration
1 minute
School
Divination
Level
5
Saving throw
Intelligence

You mentally contact a demigod, the spirit of a long-dead sage, or some other mysterious entity from another plane. Contacting this extraplanar intelligence can strain or even break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a failure, you take 6d6 psychic damage and are insane until you finish a long rest. While insane, you can't take actions, can't understand what other creatures say, can't read, and speak only in gibberish. A greater restoration spell cast on you ends this effect.

On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

Classes that can cast Contact Other Plane

ClassFirst availableSpellcasting ability
Warlock spells9th character levelCharisma
Wizard spells9th character levelIntelligence

Contact Other Plane in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
1 minute or Ritual
Range
Self
Components
V
Duration
1 minute
School
Divination
Level
5
Classes
Warlock, Wizard
Tags
ritual

You mentally contact a demigod, the spirit of a longdead sage, or some other knowledgeable entity from another plane. Contacting this otherworldly intelligence can break your mind. When you cast this spell, make a DC 15 Intelligence saving throw. On a successful save, you can ask the entity up to five questions. You must ask your questions before the spell ends. The GM answers each question with one word, such as "yes," "no," "maybe," "never," "irrelevant," or "unclear" (if the entity doesn't know the answer to the question). If a one-word answer would be misleading, the GM might instead offer a short phrase as an answer.

On a failed save, you take 6d6 Psychic damage and have the Incapacitated condition until you finish a Long Rest. A Greater Restoration spell cast on you ends this effect.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 5th-level divination spells

Browse: all 5th-level spells · divination spells · ritual spells