D&D 5e weapons
All 39 weapons in the SRD: the 2014 weapons table (SRD 5.1) with each weapon’s 2024 mastery property (SRD 5.2), and the two firearms the 2024 rules add. Pick a weapon for both editions’ stats, average damage and a comparison with its neighbours.
Jump to: Simple melee weapons · Simple ranged weapons · Martial melee weapons · Martial ranged weapons
Simple melee weapons
| Weapon | Cost | Damage | Weight | Properties | Mastery (2024) |
|---|---|---|---|---|---|
| Club | 1 sp | 1d4 bludgeoning | 2 lb. | Light | Slow |
| Dagger | 2 gp | 1d4 piercing | 1 lb. | Finesse, Light, Thrown (range 20/60) | Nick |
| Greatclub | 2 sp | 1d8 bludgeoning | 10 lb. | Two-Handed | Push |
| Handaxe | 5 gp | 1d6 slashing | 2 lb. | Light, Thrown (range 20/60) | Vex |
| Javelin | 5 sp | 1d6 piercing | 2 lb. | Thrown (range 30/120) | Slow |
| Light Hammer | 2 gp | 1d4 bludgeoning | 2 lb. | Light, Thrown (range 20/60) | Nick |
| Mace | 5 gp | 1d6 bludgeoning | 4 lb. | — | Sap |
| Quarterstaff | 2 sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) | Topple |
| Sickle | 1 gp | 1d4 slashing | 2 lb. | Light | Nick |
| Spear | 1 gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), Versatile (1d8) | Sap |
Simple ranged weapons
| Weapon | Cost | Damage | Weight | Properties | Mastery (2024) |
|---|---|---|---|---|---|
| Light Crossbow | 25 gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), Loading, Two-Handed | Slow |
| Dart | 5 cp | 1d4 piercing | ¼ lb. | Finesse, Thrown (range 20/60) | Vex |
| Shortbow | 25 gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), Two-Handed | Vex |
| Sling | 1 sp | 1d4 bludgeoning | — | Ammunition (range 30/120) | Slow |
Martial melee weapons
| Weapon | Cost | Damage | Weight | Properties | Mastery (2024) |
|---|---|---|---|---|---|
| Battleaxe | 10 gp | 1d8 slashing | 4 lb. | Versatile (1d10) | Topple |
| Flail | 10 gp | 1d8 bludgeoning | 2 lb. | — | Sap |
| Glaive | 20 gp | 1d10 slashing | 6 lb. | Heavy, Reach, Two-Handed | Graze |
| Greataxe | 30 gp | 1d12 slashing | 7 lb. | Heavy, Two-Handed | Cleave |
| Greatsword | 50 gp | 2d6 slashing | 6 lb. | Heavy, Two-Handed | Graze |
| Halberd | 20 gp | 1d10 slashing | 6 lb. | Heavy, Reach, Two-Handed | Cleave |
| Lance | 10 gp | 1d12 piercing | 6 lb. | Reach, Special | Topple |
| Longsword | 15 gp | 1d8 slashing | 3 lb. | Versatile (1d10) | Sap |
| Maul | 10 gp | 2d6 bludgeoning | 10 lb. | Heavy, Two-Handed | Topple |
| Morningstar | 15 gp | 1d8 piercing | 4 lb. | — | Sap |
| Pike | 5 gp | 1d10 piercing | 18 lb. | Heavy, Reach, Two-Handed | Push |
| Rapier | 25 gp | 1d8 piercing | 2 lb. | Finesse | Vex |
| Scimitar | 25 gp | 1d6 slashing | 3 lb. | Finesse, Light | Nick |
| Shortsword | 10 gp | 1d6 piercing | 2 lb. | Finesse, Light | Vex |
| Trident | 5 gp | 1d6 piercing | 4 lb. | Thrown (range 20/60), Versatile (1d8) | Topple |
| War Pick | 5 gp | 1d8 piercing | 2 lb. | — | Sap |
| Warhammer | 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) | Push |
| Whip | 2 gp | 1d4 slashing | 3 lb. | Finesse, Reach | Slow |
Martial ranged weapons
| Weapon | Cost | Damage | Weight | Properties | Mastery (2024) |
|---|---|---|---|---|---|
| Blowgun | 10 gp | 1 piercing | 1 lb. | Ammunition (range 25/100), Loading | Vex |
| Hand Crossbow | 75 gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), Light, Loading | Vex |
| Heavy Crossbow | 50 gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), Heavy, Loading, Two-Handed | Push |
| Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), Heavy, Two-Handed | Slow |
| Net | 1 gp | — | 3 lb. | Thrown (range 5/15), Special | — |
| Musket 2024 | 500 gp | 1d12 piercing | 10 lb. | Ammunition (range 40/120; Bullets, Firearm), Loading, Two-Handed | Slow |
| Pistol 2024 | 250 gp | 1d10 piercing | 3 lb. | Ammunition (range 30/90; Bullets, Firearm), Loading | Vex |
Stats are the 2014 table’s; the musket and pistol are 2024 only. A few weapons changed in 2024 (the lance, trident, war pick and warhammer); each weapon’s page lists its changes.
Reading the table
Simple weapons are the ones most classes can use; martial weapons need training, which fighters, barbarians, paladins and rangers have. Your attack roll adds your Strength modifier for a melee weapon and Dexterity for a ranged one, unless the weapon is finesse or thrown. The properties page explains each property in both editions, and weapon mastery covers the 2024 mastery properties.