D&D 5e weapons

All 39 weapons in the SRD: the 2014 weapons table (SRD 5.1) with each weapon’s 2024 mastery property (SRD 5.2), and the two firearms the 2024 rules add. Pick a weapon for both editions’ stats, average damage and a comparison with its neighbours.

Jump to: Simple melee weapons · Simple ranged weapons · Martial melee weapons · Martial ranged weapons

Simple melee weapons

WeaponCostDamageWeightPropertiesMastery (2024)
Club1 sp1d4 bludgeoning2 lb.LightSlow
Dagger2 gp1d4 piercing1 lb.Finesse, Light, Thrown (range 20/60)Nick
Greatclub2 sp1d8 bludgeoning10 lb.Two-HandedPush
Handaxe5 gp1d6 slashing2 lb.Light, Thrown (range 20/60)Vex
Javelin5 sp1d6 piercing2 lb.Thrown (range 30/120)Slow
Light Hammer2 gp1d4 bludgeoning2 lb.Light, Thrown (range 20/60)Nick
Mace5 gp1d6 bludgeoning4 lb.—Sap
Quarterstaff2 sp1d6 bludgeoning4 lb.Versatile (1d8)Topple
Sickle1 gp1d4 slashing2 lb.LightNick
Spear1 gp1d6 piercing3 lb.Thrown (range 20/60), Versatile (1d8)Sap

Simple ranged weapons

WeaponCostDamageWeightPropertiesMastery (2024)
Light Crossbow25 gp1d8 piercing5 lb.Ammunition (range 80/320), Loading, Two-HandedSlow
Dart5 cp1d4 piercing¼ lb.Finesse, Thrown (range 20/60)Vex
Shortbow25 gp1d6 piercing2 lb.Ammunition (range 80/320), Two-HandedVex
Sling1 sp1d4 bludgeoning—Ammunition (range 30/120)Slow

Martial melee weapons

WeaponCostDamageWeightPropertiesMastery (2024)
Battleaxe10 gp1d8 slashing4 lb.Versatile (1d10)Topple
Flail10 gp1d8 bludgeoning2 lb.—Sap
Glaive20 gp1d10 slashing6 lb.Heavy, Reach, Two-HandedGraze
Greataxe30 gp1d12 slashing7 lb.Heavy, Two-HandedCleave
Greatsword50 gp2d6 slashing6 lb.Heavy, Two-HandedGraze
Halberd20 gp1d10 slashing6 lb.Heavy, Reach, Two-HandedCleave
Lance10 gp1d12 piercing6 lb.Reach, SpecialTopple
Longsword15 gp1d8 slashing3 lb.Versatile (1d10)Sap
Maul10 gp2d6 bludgeoning10 lb.Heavy, Two-HandedTopple
Morningstar15 gp1d8 piercing4 lb.—Sap
Pike5 gp1d10 piercing18 lb.Heavy, Reach, Two-HandedPush
Rapier25 gp1d8 piercing2 lb.FinesseVex
Scimitar25 gp1d6 slashing3 lb.Finesse, LightNick
Shortsword10 gp1d6 piercing2 lb.Finesse, LightVex
Trident5 gp1d6 piercing4 lb.Thrown (range 20/60), Versatile (1d8)Topple
War Pick5 gp1d8 piercing2 lb.—Sap
Warhammer15 gp1d8 bludgeoning2 lb.Versatile (1d10)Push
Whip2 gp1d4 slashing3 lb.Finesse, ReachSlow

Martial ranged weapons

WeaponCostDamageWeightPropertiesMastery (2024)
Blowgun10 gp1 piercing1 lb.Ammunition (range 25/100), LoadingVex
Hand Crossbow75 gp1d6 piercing3 lb.Ammunition (range 30/120), Light, LoadingVex
Heavy Crossbow50 gp1d10 piercing18 lb.Ammunition (range 100/400), Heavy, Loading, Two-HandedPush
Longbow50 gp1d8 piercing2 lb.Ammunition (range 150/600), Heavy, Two-HandedSlow
Net1 gp—3 lb.Thrown (range 5/15), Special—
Musket 2024500 gp1d12 piercing10 lb.Ammunition (range 40/120; Bullets, Firearm), Loading, Two-HandedSlow
Pistol 2024250 gp1d10 piercing3 lb.Ammunition (range 30/90; Bullets, Firearm), LoadingVex

Stats are the 2014 table’s; the musket and pistol are 2024 only. A few weapons changed in 2024 (the lance, trident, war pick and warhammer); each weapon’s page lists its changes.

Reading the table

Simple weapons are the ones most classes can use; martial weapons need training, which fighters, barbarians, paladins and rangers have. Your attack roll adds your Strength modifier for a melee weapon and Dexterity for a ranged one, unless the weapon is finesse or thrown. The properties page explains each property in both editions, and weapon mastery covers the 2024 mastery properties.