Club 5e weapon

Simple melee weapon · 1d4 bludgeoning · Slow mastery (2024)

Club stats by edition

2014 (SRD 5.1)2024 (SRD 5.2)
CategorySimple meleeSimple melee
Damage1d4 bludgeoning1d4 bludgeoning
PropertiesLightLight
Mastery—Slow
Weight2 lb.2 lb.
Cost1 sp1 sp

What changed in 2024

Average damage

Roll it yourself in the dice roller.

Its properties

Light

2014: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

2024: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.

Mastery: Slow (2024)

If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

A character can use this only if a feature lets them use the weapon’s mastery property. Other Slow weapons · all mastery properties.

Who is proficient

Classes proficient with the club, from their class proficiencies: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Warlock.

Compared with other simple melee weapons

WeaponDamageAverage (one / two hands)PropertiesMastery (2024)WeightCost
Greatclub1d8 bludgeoning4.5Two-HandedPush10 lb.2 sp
Handaxe1d6 slashing3.5Light, Thrown (range 20/60)Vex2 lb.5 gp
Javelin1d6 piercing3.5Thrown (range 30/120)Slow2 lb.5 sp
Mace1d6 bludgeoning3.5—Sap4 lb.5 gp
Quarterstaff1d6 bludgeoning3.5 / 4.5Versatile (1d8)Topple4 lb.2 sp
Spear1d6 piercing3.5 / 4.5Thrown (range 20/60), Versatile (1d8)Sap3 lb.1 gp
Club1d4 bludgeoning2.5LightSlow2 lb.1 sp
Dagger1d4 piercing2.5Finesse, Light, Thrown (range 20/60)Nick1 lb.2 gp
Light Hammer1d4 bludgeoning2.5Light, Thrown (range 20/60)Nick2 lb.2 gp
Sickle1d4 slashing2.5LightNick2 lb.1 gp

All weapons · Weapon properties · Making an attack · Two-weapon fighting