Club 5e weapon
Simple melee weapon · 1d4 bludgeoning · Slow mastery (2024)
Club stats by edition
What changed in 2024
- Gains the Slow mastery property (new in 2024).
Average damage
- 1d4: 2.5 on average.
- With a +3 ability modifier: 5.5 per hit; a critical hit doubles the dice, for 8.
Roll it yourself in the dice roller.
Its properties
Light
2014: A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
2024: When you take the Attack action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a Shortsword in one hand and a Dagger in the other using the Attack action and a Bonus Action, but you don't add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.
Mastery: Slow (2024)
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Slow weapons · all mastery properties.
Who is proficient
Classes proficient with the club, from their class proficiencies: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Warlock.
Compared with other simple melee weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Greatclub | 1d8 bludgeoning | 4.5 | Two-Handed | Push | 10 lb. | 2 sp |
| Handaxe | 1d6 slashing | 3.5 | Light, Thrown (range 20/60) | Vex | 2 lb. | 5 gp |
| Javelin | 1d6 piercing | 3.5 | Thrown (range 30/120) | Slow | 2 lb. | 5 sp |
| Mace | 1d6 bludgeoning | 3.5 | — | Sap | 4 lb. | 5 gp |
| Quarterstaff | 1d6 bludgeoning | 3.5 / 4.5 | Versatile (1d8) | Topple | 4 lb. | 2 sp |
| Spear | 1d6 piercing | 3.5 / 4.5 | Thrown (range 20/60), Versatile (1d8) | Sap | 3 lb. | 1 gp |
| Club | 1d4 bludgeoning | 2.5 | Light | Slow | 2 lb. | 1 sp |
| Dagger | 1d4 piercing | 2.5 | Finesse, Light, Thrown (range 20/60) | Nick | 1 lb. | 2 gp |
| Light Hammer | 1d4 bludgeoning | 2.5 | Light, Thrown (range 20/60) | Nick | 2 lb. | 2 gp |
| Sickle | 1d4 slashing | 2.5 | Light | Nick | 2 lb. | 1 gp |
All weapons · Weapon properties · Making an attack · Two-weapon fighting