Greatclub 5e weapon

Simple melee weapon · 1d8 bludgeoning · Push mastery (2024)

Greatclub stats by edition

2014 (SRD 5.1)2024 (SRD 5.2)
CategorySimple meleeSimple melee
Damage1d8 bludgeoning1d8 bludgeoning
PropertiesTwo-HandedTwo-Handed
Mastery—Push
Weight10 lb.10 lb.
Cost2 sp2 sp

What changed in 2024

Average damage

Roll it yourself in the dice roller.

Its properties

Two-Handed

2014: This weapon requires two hands when you attack with it.

2024: A Two-Handed weapon requires two hands when you attack with it.

Mastery: Push (2024)

If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

A character can use this only if a feature lets them use the weapon’s mastery property. Other Push weapons · all mastery properties.

Who is proficient

Classes proficient with the greatclub, from their class proficiencies: Artificer, Barbarian, Bard, Cleric, Fighter, Monk, Paladin, Ranger, Rogue, Warlock.

Compared with other simple melee weapons

WeaponDamageAverage (one / two hands)PropertiesMastery (2024)WeightCost
Greatclub1d8 bludgeoning4.5Two-HandedPush10 lb.2 sp
Handaxe1d6 slashing3.5Light, Thrown (range 20/60)Vex2 lb.5 gp
Javelin1d6 piercing3.5Thrown (range 30/120)Slow2 lb.5 sp
Mace1d6 bludgeoning3.5—Sap4 lb.5 gp
Quarterstaff1d6 bludgeoning3.5 / 4.5Versatile (1d8)Topple4 lb.2 sp
Spear1d6 piercing3.5 / 4.5Thrown (range 20/60), Versatile (1d8)Sap3 lb.1 gp
Club1d4 bludgeoning2.5LightSlow2 lb.1 sp
Dagger1d4 piercing2.5Finesse, Light, Thrown (range 20/60)Nick1 lb.2 gp
Light Hammer1d4 bludgeoning2.5Light, Thrown (range 20/60)Nick2 lb.2 gp
Sickle1d4 slashing2.5LightNick2 lb.1 gp

All weapons · Weapon properties · Making an attack