Greatclub 5e weapon
Simple melee weapon · 1d8 bludgeoning · Push mastery (2024)
Greatclub stats by edition
| 2014 (SRD 5.1) | 2024 (SRD 5.2) | |
|---|---|---|
| Category | Simple melee | Simple melee |
| Damage | 1d8 bludgeoning | 1d8 bludgeoning |
| Properties | Two-Handed | Two-Handed |
| Mastery | — | Push |
| Weight | 10 lb. | 10 lb. |
| Cost | 2 sp | 2 sp |
What changed in 2024
- Gains the Push mastery property (new in 2024).
Average damage
- 1d8: 4.5 on average.
- With a +3 ability modifier: 7.5 per hit; a critical hit doubles the dice, for 12.
Roll it yourself in the dice roller.
Its properties
Two-Handed
2014: This weapon requires two hands when you attack with it.
2024: A Two-Handed weapon requires two hands when you attack with it.
Mastery: Push (2024)
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Push weapons · all mastery properties.
Who is proficient
Classes proficient with the greatclub, from their class proficiencies: Artificer, Barbarian, Bard, Cleric, Fighter, Monk, Paladin, Ranger, Rogue, Warlock.
Compared with other simple melee weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Greatclub | 1d8 bludgeoning | 4.5 | Two-Handed | Push | 10 lb. | 2 sp |
| Handaxe | 1d6 slashing | 3.5 | Light, Thrown (range 20/60) | Vex | 2 lb. | 5 gp |
| Javelin | 1d6 piercing | 3.5 | Thrown (range 30/120) | Slow | 2 lb. | 5 sp |
| Mace | 1d6 bludgeoning | 3.5 | — | Sap | 4 lb. | 5 gp |
| Quarterstaff | 1d6 bludgeoning | 3.5 / 4.5 | Versatile (1d8) | Topple | 4 lb. | 2 sp |
| Spear | 1d6 piercing | 3.5 / 4.5 | Thrown (range 20/60), Versatile (1d8) | Sap | 3 lb. | 1 gp |
| Club | 1d4 bludgeoning | 2.5 | Light | Slow | 2 lb. | 1 sp |
| Dagger | 1d4 piercing | 2.5 | Finesse, Light, Thrown (range 20/60) | Nick | 1 lb. | 2 gp |
| Light Hammer | 1d4 bludgeoning | 2.5 | Light, Thrown (range 20/60) | Nick | 2 lb. | 2 gp |
| Sickle | 1d4 slashing | 2.5 | Light | Nick | 2 lb. | 1 gp |