Javelin 5e weapon
Simple melee weapon · 1d6 piercing · Slow mastery (2024)
Javelin stats by edition
What changed in 2024
- Gains the Slow mastery property (new in 2024).
Average damage
- 1d6: 3.5 on average.
- With a +3 ability modifier: 6.5 per hit; a critical hit doubles the dice, for 10.
Roll it yourself in the dice roller.
Its properties
Thrown
2014: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
2024: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
Mastery: Slow (2024)
If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Slow weapons · all mastery properties.
Who is proficient
Classes proficient with the javelin, from their class proficiencies: Artificer, Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Warlock.
Compared with other simple melee weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Greatclub | 1d8 bludgeoning | 4.5 | Two-Handed | Push | 10 lb. | 2 sp |
| Handaxe | 1d6 slashing | 3.5 | Light, Thrown (range 20/60) | Vex | 2 lb. | 5 gp |
| Javelin | 1d6 piercing | 3.5 | Thrown (range 30/120) | Slow | 2 lb. | 5 sp |
| Mace | 1d6 bludgeoning | 3.5 | — | Sap | 4 lb. | 5 gp |
| Quarterstaff | 1d6 bludgeoning | 3.5 / 4.5 | Versatile (1d8) | Topple | 4 lb. | 2 sp |
| Spear | 1d6 piercing | 3.5 / 4.5 | Thrown (range 20/60), Versatile (1d8) | Sap | 3 lb. | 1 gp |
| Club | 1d4 bludgeoning | 2.5 | Light | Slow | 2 lb. | 1 sp |
| Dagger | 1d4 piercing | 2.5 | Finesse, Light, Thrown (range 20/60) | Nick | 1 lb. | 2 gp |
| Light Hammer | 1d4 bludgeoning | 2.5 | Light, Thrown (range 20/60) | Nick | 2 lb. | 2 gp |
| Sickle | 1d4 slashing | 2.5 | Light | Nick | 2 lb. | 1 gp |