Lance 5e weapon

Martial melee weapon · 1d12 piercing · Topple mastery (2024)

Lance stats by edition

2014 (SRD 5.1)2024 (SRD 5.2)
CategoryMartial meleeMartial melee
Damage1d12 piercing1d10 piercing
PropertiesReach, SpecialHeavy, Reach, Two-Handed
Mastery—Topple
Weight6 lb.6 lb.
Cost10 gp10 gp

Special (2014)

You have disadvantage when you use a lance to attack a target within 5 feet of you. Also, a lance requires two hands to wield when you aren't mounted.

2024 note: Two-handed unless mounted.

What changed in 2024

Average damage

Roll it yourself in the dice roller.

Its properties

Reach

2014: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

2024: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.

Special

2014: A weapon with the special property has unusual rules governing its use, explained in the weapon's description (see "Special Weapons" later in this section).

Heavy

2024: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.

Two-Handed

2024: A Two-Handed weapon requires two hands when you attack with it.

Mastery: Topple (2024)

If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

A character can use this only if a feature lets them use the weapon’s mastery property. Other Topple weapons · all mastery properties.

Who is proficient

Classes proficient with the lance, from their class proficiencies: Barbarian, Fighter, Paladin, Ranger.

Compared with other martial melee weapons

WeaponDamageAverage (one / two hands)PropertiesMastery (2024)WeightCost
Greatsword2d6 slashing7Heavy, Two-HandedGraze6 lb.50 gp
Maul2d6 bludgeoning7Heavy, Two-HandedTopple10 lb.10 gp
Greataxe1d12 slashing6.5Heavy, Two-HandedCleave7 lb.30 gp
Lance1d12 piercing6.5Reach, SpecialTopple6 lb.10 gp
Glaive1d10 slashing5.5Heavy, Reach, Two-HandedGraze6 lb.20 gp
Halberd1d10 slashing5.5Heavy, Reach, Two-HandedCleave6 lb.20 gp
Pike1d10 piercing5.5Heavy, Reach, Two-HandedPush18 lb.5 gp
Battleaxe1d8 slashing4.5 / 5.5Versatile (1d10)Topple4 lb.10 gp
Flail1d8 bludgeoning4.5—Sap2 lb.10 gp
Longsword1d8 slashing4.5 / 5.5Versatile (1d10)Sap3 lb.15 gp
Morningstar1d8 piercing4.5—Sap4 lb.15 gp
Rapier1d8 piercing4.5FinesseVex2 lb.25 gp
War Pick1d8 piercing4.5—Sap2 lb.5 gp
Warhammer1d8 bludgeoning4.5 / 5.5Versatile (1d10)Push2 lb.15 gp
Scimitar1d6 slashing3.5Finesse, LightNick3 lb.25 gp
Shortsword1d6 piercing3.5Finesse, LightVex2 lb.10 gp
Trident1d6 piercing3.5 / 4.5Thrown (range 20/60), Versatile (1d8)Topple4 lb.5 gp
Whip1d4 slashing2.5Finesse, ReachSlow3 lb.2 gp

All weapons · Weapon properties · Making an attack · Opportunity attacks