Trident 5e weapon
Martial melee weapon · 1d6 piercing · Topple mastery (2024)
Trident stats by edition
What changed in 2024
- Damage: 1d6 piercing → 1d8 piercing.
- Now Versatile (1d10 with two hands).
- Gains the Topple mastery property (new in 2024).
Average damage
- 1d6: 3.5 on average, or 4.5 with two hands (1d8).
- With a +3 ability modifier: 6.5 one-handed, 7.5 two-handed per hit; a critical hit doubles the dice, for 10 (12 two-handed).
Roll it yourself in the dice roller.
Its properties
Thrown
2014: If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
2024: If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.
Versatile
2014: This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.
2024: A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.
Mastery: Topple (2024)
If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Topple weapons · all mastery properties.
Who is proficient
Classes proficient with the trident, from their class proficiencies: Barbarian, Fighter, Paladin, Ranger.
Compared with other martial melee weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Greatsword | 2d6 slashing | 7 | Heavy, Two-Handed | Graze | 6 lb. | 50 gp |
| Maul | 2d6 bludgeoning | 7 | Heavy, Two-Handed | Topple | 10 lb. | 10 gp |
| Greataxe | 1d12 slashing | 6.5 | Heavy, Two-Handed | Cleave | 7 lb. | 30 gp |
| Lance | 1d12 piercing | 6.5 | Reach, Special | Topple | 6 lb. | 10 gp |
| Glaive | 1d10 slashing | 5.5 | Heavy, Reach, Two-Handed | Graze | 6 lb. | 20 gp |
| Halberd | 1d10 slashing | 5.5 | Heavy, Reach, Two-Handed | Cleave | 6 lb. | 20 gp |
| Pike | 1d10 piercing | 5.5 | Heavy, Reach, Two-Handed | Push | 18 lb. | 5 gp |
| Battleaxe | 1d8 slashing | 4.5 / 5.5 | Versatile (1d10) | Topple | 4 lb. | 10 gp |
| Flail | 1d8 bludgeoning | 4.5 | — | Sap | 2 lb. | 10 gp |
| Longsword | 1d8 slashing | 4.5 / 5.5 | Versatile (1d10) | Sap | 3 lb. | 15 gp |
| Morningstar | 1d8 piercing | 4.5 | — | Sap | 4 lb. | 15 gp |
| Rapier | 1d8 piercing | 4.5 | Finesse | Vex | 2 lb. | 25 gp |
| War Pick | 1d8 piercing | 4.5 | — | Sap | 2 lb. | 5 gp |
| Warhammer | 1d8 bludgeoning | 4.5 / 5.5 | Versatile (1d10) | Push | 2 lb. | 15 gp |
| Scimitar | 1d6 slashing | 3.5 | Finesse, Light | Nick | 3 lb. | 25 gp |
| Shortsword | 1d6 piercing | 3.5 | Finesse, Light | Vex | 2 lb. | 10 gp |
| Trident | 1d6 piercing | 3.5 / 4.5 | Thrown (range 20/60), Versatile (1d8) | Topple | 4 lb. | 5 gp |
| Whip | 1d4 slashing | 2.5 | Finesse, Reach | Slow | 3 lb. | 2 gp |