Whip 5e weapon

Martial melee weapon · 1d4 slashing · Slow mastery (2024)

Whip stats by edition

2014 (SRD 5.1)2024 (SRD 5.2)
CategoryMartial meleeMartial melee
Damage1d4 slashing1d4 slashing
PropertiesFinesse, ReachFinesse, Reach
Mastery—Slow
Weight3 lb.3 lb.
Cost2 gp2 gp

What changed in 2024

Average damage

Roll it yourself in the dice roller.

Its properties

Finesse

2014: When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

2024: When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.

Reach

2014: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.

2024: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.

Mastery: Slow (2024)

If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

A character can use this only if a feature lets them use the weapon’s mastery property. Other Slow weapons · all mastery properties.

Who is proficient

Classes proficient with the whip, from their class proficiencies: Barbarian, Fighter, Paladin, Ranger.

Compared with other martial melee weapons

WeaponDamageAverage (one / two hands)PropertiesMastery (2024)WeightCost
Greatsword2d6 slashing7Heavy, Two-HandedGraze6 lb.50 gp
Maul2d6 bludgeoning7Heavy, Two-HandedTopple10 lb.10 gp
Greataxe1d12 slashing6.5Heavy, Two-HandedCleave7 lb.30 gp
Lance1d12 piercing6.5Reach, SpecialTopple6 lb.10 gp
Glaive1d10 slashing5.5Heavy, Reach, Two-HandedGraze6 lb.20 gp
Halberd1d10 slashing5.5Heavy, Reach, Two-HandedCleave6 lb.20 gp
Pike1d10 piercing5.5Heavy, Reach, Two-HandedPush18 lb.5 gp
Battleaxe1d8 slashing4.5 / 5.5Versatile (1d10)Topple4 lb.10 gp
Flail1d8 bludgeoning4.5—Sap2 lb.10 gp
Longsword1d8 slashing4.5 / 5.5Versatile (1d10)Sap3 lb.15 gp
Morningstar1d8 piercing4.5—Sap4 lb.15 gp
Rapier1d8 piercing4.5FinesseVex2 lb.25 gp
War Pick1d8 piercing4.5—Sap2 lb.5 gp
Warhammer1d8 bludgeoning4.5 / 5.5Versatile (1d10)Push2 lb.15 gp
Scimitar1d6 slashing3.5Finesse, LightNick3 lb.25 gp
Shortsword1d6 piercing3.5Finesse, LightVex2 lb.10 gp
Trident1d6 piercing3.5 / 4.5Thrown (range 20/60), Versatile (1d8)Topple4 lb.5 gp
Whip1d4 slashing2.5Finesse, ReachSlow3 lb.2 gp

All weapons · Weapon properties · Making an attack · Opportunity attacks