Pike 5e weapon
Martial melee weapon · 1d10 piercing · Push mastery (2024)
Pike stats by edition
| 2014 (SRD 5.1) | 2024 (SRD 5.2) | |
|---|---|---|
| Category | Martial melee | Martial melee |
| Damage | 1d10 piercing | 1d10 piercing |
| Properties | Heavy, Reach, Two-Handed | Heavy, Reach, Two-Handed |
| Mastery | — | Push |
| Weight | 18 lb. | 18 lb. |
| Cost | 5 gp | 5 gp |
What changed in 2024
- Gains the Push mastery property (new in 2024).
Average damage
- 1d10: 5.5 on average.
- With a +3 ability modifier: 8.5 per hit; a critical hit doubles the dice, for 14.
Roll it yourself in the dice roller.
Its properties
Heavy
2014: Small creatures have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small creature to use effectively.
2024: You have Disadvantage on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13.
Reach
2014: This weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for opportunity attacks with it.
2024: A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for Opportunity Attacks with it.
Two-Handed
2014: This weapon requires two hands when you attack with it.
2024: A Two-Handed weapon requires two hands when you attack with it.
Mastery: Push (2024)
If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Push weapons · all mastery properties.
Who is proficient
Classes proficient with the pike, from their class proficiencies: Barbarian, Fighter, Paladin, Ranger.
Compared with other martial melee weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Greatsword | 2d6 slashing | 7 | Heavy, Two-Handed | Graze | 6 lb. | 50 gp |
| Maul | 2d6 bludgeoning | 7 | Heavy, Two-Handed | Topple | 10 lb. | 10 gp |
| Greataxe | 1d12 slashing | 6.5 | Heavy, Two-Handed | Cleave | 7 lb. | 30 gp |
| Lance | 1d12 piercing | 6.5 | Reach, Special | Topple | 6 lb. | 10 gp |
| Glaive | 1d10 slashing | 5.5 | Heavy, Reach, Two-Handed | Graze | 6 lb. | 20 gp |
| Halberd | 1d10 slashing | 5.5 | Heavy, Reach, Two-Handed | Cleave | 6 lb. | 20 gp |
| Pike | 1d10 piercing | 5.5 | Heavy, Reach, Two-Handed | Push | 18 lb. | 5 gp |
| Battleaxe | 1d8 slashing | 4.5 / 5.5 | Versatile (1d10) | Topple | 4 lb. | 10 gp |
| Flail | 1d8 bludgeoning | 4.5 | — | Sap | 2 lb. | 10 gp |
| Longsword | 1d8 slashing | 4.5 / 5.5 | Versatile (1d10) | Sap | 3 lb. | 15 gp |
| Morningstar | 1d8 piercing | 4.5 | — | Sap | 4 lb. | 15 gp |
| Rapier | 1d8 piercing | 4.5 | Finesse | Vex | 2 lb. | 25 gp |
| War Pick | 1d8 piercing | 4.5 | — | Sap | 2 lb. | 5 gp |
| Warhammer | 1d8 bludgeoning | 4.5 / 5.5 | Versatile (1d10) | Push | 2 lb. | 15 gp |
| Scimitar | 1d6 slashing | 3.5 | Finesse, Light | Nick | 3 lb. | 25 gp |
| Shortsword | 1d6 piercing | 3.5 | Finesse, Light | Vex | 2 lb. | 10 gp |
| Trident | 1d6 piercing | 3.5 / 4.5 | Thrown (range 20/60), Versatile (1d8) | Topple | 4 lb. | 5 gp |
| Whip | 1d4 slashing | 2.5 | Finesse, Reach | Slow | 3 lb. | 2 gp |
All weapons · Weapon properties · Making an attack · Opportunity attacks