Musket 5e weapon

Martial ranged weapon · 1d12 piercing · Slow mastery (2024) · 2024 rules only

Musket stats by edition

2014 (SRD 5.1)2024 (SRD 5.2)
Category—Martial ranged
Damage—1d12 piercing
Properties—Ammunition (range 40/120; Bullets, Firearm), Loading, Two-Handed
Mastery—Slow
Weight—10 lb.
Cost—500 gp

The musket is new in the 2024 rules (SRD 5.2): the 2014 SRD has no firearms. It fires firearm bullets.

Average damage

Roll it yourself in the dice roller.

Its properties

Ammunition

2024: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.

Loading

2024: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.

Two-Handed

2024: A Two-Handed weapon requires two hands when you attack with it.

Mastery: Slow (2024)

If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.

A character can use this only if a feature lets them use the weapon’s mastery property. Other Slow weapons · all mastery properties.

Who is proficient

Any class proficient with martial weapons.

Compared with other martial ranged weapons

WeaponDamageAverage (one / two hands)PropertiesMastery (2024)WeightCost
Musket1d12 piercing6.5Ammunition (range 40/120; Bullets, Firearm), Loading, Two-HandedSlow10 lb.500 gp
Heavy Crossbow1d10 piercing5.5Ammunition (range 100/400), Heavy, Loading, Two-HandedPush18 lb.50 gp
Pistol1d10 piercing5.5Ammunition (range 30/90; Bullets, Firearm), LoadingVex3 lb.250 gp
Longbow1d8 piercing4.5Ammunition (range 150/600), Heavy, Two-HandedSlow2 lb.50 gp
Hand Crossbow1d6 piercing3.5Ammunition (range 30/120), Light, LoadingVex3 lb.75 gp
Blowgun1 piercing1Ammunition (range 25/100), LoadingVex1 lb.10 gp
Net——Thrown (range 5/15), Special—3 lb.1 gp

All weapons · Weapon properties · Making an attack