Blowgun 5e weapon
Martial ranged weapon · 1 piercing · Vex mastery (2024)
Blowgun stats by edition
| 2014 (SRD 5.1) | 2024 (SRD 5.2) | |
|---|---|---|
| Category | Martial ranged | Martial ranged |
| Damage | 1 piercing | 1 piercing |
| Properties | Ammunition (range 25/100), Loading | Ammunition (range 25/100; Needles), Loading |
| Mastery | — | Vex |
| Weight | 1 lb. | 1 lb. |
| Cost | 10 gp | 10 gp |
What changed in 2024
- Gains the Vex mastery property (new in 2024).
Average damage
- 1: 1 on average.
- With a +3 ability modifier: 4 per hit; a critical hit doubles the dice, for 5.
Roll it yourself in the dice roller.
Its properties
Ammunition
2014: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield. If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon (see "Improvised Weapons" later in the section). A sling must be loaded to deal any damage when used in this way.
2024: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Loading
2014: Because of the time required to load this weapon, you can fire only one piece of ammunition from it when you use an action, bonus action, or reaction to fire it, regardless of the number of attacks you can normally make.
2024: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Mastery: Vex (2024)
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Vex weapons · all mastery properties.
Who is proficient
Classes proficient with the blowgun, from their class proficiencies: Barbarian, Fighter, Paladin, Ranger.
Compared with other martial ranged weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Musket | 1d12 piercing | 6.5 | Ammunition (range 40/120; Bullets, Firearm), Loading, Two-Handed | Slow | 10 lb. | 500 gp |
| Heavy Crossbow | 1d10 piercing | 5.5 | Ammunition (range 100/400), Heavy, Loading, Two-Handed | Push | 18 lb. | 50 gp |
| Pistol | 1d10 piercing | 5.5 | Ammunition (range 30/90; Bullets, Firearm), Loading | Vex | 3 lb. | 250 gp |
| Longbow | 1d8 piercing | 4.5 | Ammunition (range 150/600), Heavy, Two-Handed | Slow | 2 lb. | 50 gp |
| Hand Crossbow | 1d6 piercing | 3.5 | Ammunition (range 30/120), Light, Loading | Vex | 3 lb. | 75 gp |
| Blowgun | 1 piercing | 1 | Ammunition (range 25/100), Loading | Vex | 1 lb. | 10 gp |
| Net | — | — | Thrown (range 5/15), Special | — | 3 lb. | 1 gp |