Pistol 5e weapon
Martial ranged weapon · 1d10 piercing · Vex mastery (2024) · 2024 rules only
Pistol stats by edition
| 2014 (SRD 5.1) | 2024 (SRD 5.2) | |
|---|---|---|
| Category | — | Martial ranged |
| Damage | — | 1d10 piercing |
| Properties | — | Ammunition (range 30/90; Bullets, Firearm), Loading |
| Mastery | — | Vex |
| Weight | — | 3 lb. |
| Cost | — | 250 gp |
The pistol is new in the 2024 rules (SRD 5.2): the 2014 SRD has no firearms. It fires firearm bullets.
Average damage
- 1d10: 5.5 on average.
- With a +3 ability modifier: 8.5 per hit; a critical hit doubles the dice, for 14.
Roll it yourself in the dice roller.
Its properties
Ammunition
2024: You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.
Loading
2024: You can fire only one piece of ammunition from a Loading weapon when you use an action, a Bonus Action, or a Reaction to fire it, regardless of the number of attacks you can normally make.
Mastery: Vex (2024)
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
A character can use this only if a feature lets them use the weapon’s mastery property. Other Vex weapons · all mastery properties.
Who is proficient
Any class proficient with martial weapons.
Compared with other martial ranged weapons
| Weapon | Damage | Average (one / two hands) | Properties | Mastery (2024) | Weight | Cost |
|---|---|---|---|---|---|---|
| Musket | 1d12 piercing | 6.5 | Ammunition (range 40/120; Bullets, Firearm), Loading, Two-Handed | Slow | 10 lb. | 500 gp |
| Heavy Crossbow | 1d10 piercing | 5.5 | Ammunition (range 100/400), Heavy, Loading, Two-Handed | Push | 18 lb. | 50 gp |
| Pistol | 1d10 piercing | 5.5 | Ammunition (range 30/90; Bullets, Firearm), Loading | Vex | 3 lb. | 250 gp |
| Longbow | 1d8 piercing | 4.5 | Ammunition (range 150/600), Heavy, Two-Handed | Slow | 2 lb. | 50 gp |
| Hand Crossbow | 1d6 piercing | 3.5 | Ammunition (range 30/120), Light, Loading | Vex | 3 lb. | 75 gp |
| Blowgun | 1 piercing | 1 | Ammunition (range 25/100), Loading | Vex | 1 lb. | 10 gp |
| Net | — | — | Thrown (range 5/15), Special | — | 3 lb. | 1 gp |