Horseshoes of a Zephyr icon: a horseshoe
Icon by Delapouite, CC BY 3.0

Horseshoes of a Zephyr 5e magic item

Wondrous item, very rare · 2024 version below

Type
Wondrous Items
Rarity
Very Rare
Attunement
Not required
Price (2014)
5,001–50,000 gp (DMG value range)
Price (2024)
40,000 gp

These iron horseshoes come in a set of four. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores difficult terrain. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march.

Horseshoes of a Zephyr in the 2024 rules

The 2024 Dungeon Master’s Guide revised the magic items, and the SRD 5.2 carries the new text. What changed:

Same rarity and attunement; the text is reworded for the 2024 rules glossary.

Type
Wondrous Item
Rarity
Very Rare
Attunement
Not required

These horseshoes come in a set of four. As a Magic action, you can touch one of the horseshoes to the hoof of a horse or similar creature, whereupon the horseshoe affixes itself to the hoof. Removing a horseshoe also takes a Magic action.

While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above a surface. This effect means the creature can cross or stand above nonsolid or unstable surfaces, such as water or lava. The creature leaves no tracks and ignores Difficult Terrain. In addition, the creature can travel for up to 12 hours a day without gaining Exhaustion levels from extended travel.

Other very rare wondrous items

Browse: very rare magic items · all wondrous items · every magic item