Staff of Healing icon: a healer’s winged staff
Icon by Delapouite, CC BY 3.0

Staff of Healing 5e magic item

Staff, rare (requires attunement by a bard, cleric, or druid) · 2024 version below

Type
Staff
Rarity
Rare
Attunement
Required
Price (2014)
501–5,000 gp (DMG value range)
Price (2024)
4,000 gp

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Staff of Healing in the 2024 rules

The 2024 Dungeon Master’s Guide revised the magic items, and the SRD 5.2 carries the new text. What changed:

Type
Staff
Rarity
Rare
Attunement
Required by a Bard, Cleric, or Druid

This staff has 10 charges. While holding the staff, you can cast one of the spells on the following table from it, using your spellcasting ability modifier. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
Cure Wounds (maximum 4 for a level 4 spell)1 charge per spell level
Lesser Restoration2
Mass Cure Wounds5

Regaining Charges. The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff vanishes in a flash of light, lost forever.

Other rare staffs

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