Necklace of Prayer Beads icon: a string of prayer beads
Icon by Delapouite, CC BY 3.0

Necklace of Prayer Beads 5e magic item

Wondrous item, rare (requires attunement by a cleric, druid, or paladin) · 2024 version below

Type
Wondrous Items
Rarity
Rare
Attunement
Required
Price (2014)
501–5,000 gp (DMG value range)
Price (2024)
2,000 gp

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

d20Bead of...Spell
1-6BlessingBless
7-12CuringCure wounds (2nd level) or lesser restoration
13-16FavorGreater restoration
17-18SmitingBranding smite
19SummonsPlanar ally
20Wind walkingWind walk

Necklace of Prayer Beads in the 2024 rules

The 2024 Dungeon Master’s Guide revised the magic items, and the SRD 5.2 carries the new text. What changed:

Type
Wondrous Item
Rarity
Rare
Attunement
Required by a Cleric, Druid, or Paladin

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly by rolling on the table below. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a Bonus Action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn.

1d20BeadSpell
1–6Bead of BlessingBless
7–12Bead of CuringCure Wounds (level 2 version)
13–16Bead of FavorGreater Restoration
17–18Bead of SmitingShining Smite
19Bead of SummonsGuardian of Faith
20Bead of Wind WalkingWind Walk

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