Phantom Steed spell icon: a phantom rider on horseback
Icon by Caro Asercion, CC BY 3.0

Phantom Steed 5e spell

3rd-level illusion (ritual) · 2024 version below

Casting time
1 minute (ritual)
Range
30 feet
Components
V, S
Duration
1 hour
School
Illusion
Level
3

A Large quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, but it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The creature uses the statistics for a riding horse, except it has a speed of 100 feet and can travel 10 miles in an hour, or 13 miles at a fast pace. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends if you use an action to dismiss it or if the steed takes any damage.

Classes that can cast Phantom Steed

ClassFirst availableSpellcasting ability
Wizard spells5th character levelIntelligence

Phantom Steed in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
1 minute or Ritual
Range
30 feet
Components
V, S
Duration
1 hour
School
Illusion
Level
3
Classes
Wizard
Tags
ritual

A Large, quasi-real, horselike creature appears on the ground in an unoccupied space of your choice within range. You decide the creature's appearance, and it is equipped with a saddle, bit, and bridle. Any of the equipment created by the spell vanishes in a puff of smoke if it is carried more than 10 feet away from the steed.

For the duration, you or a creature you choose can ride the steed. The steed uses the Riding Horse stat block (see "Monsters"), except it has a Speed of 100 feet and can travel 13 miles in an hour. When the spell ends, the steed gradually fades, giving the rider 1 minute to dismount. The spell ends early if the steed takes any damage.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 3rd-level illusion spells

Browse: all 3rd-level spells · illusion spells · ritual spells