Resurrection spell icon: an ankh, the symbol of life
Icon by Lorc, CC BY 3.0

Resurrection 5e spell

7th-level necromancy · 2024 version below

Casting time
1 hour
Range
Touch
Components
V, S, M (A diamond worth at least 1,000 gp, which the spell consumes)
Duration
Instantaneous
School
Necromancy
Level
7

You touch a dead creature that has been dead for no more than a century, that didn't die of old age, and that isn't undead. If its soul is free and willing, the target returns to life with all its hit points.

This spell neutralizes any poisons and cures normal diseases afflicting the creature when it died. It doesn't, however, remove magical diseases, curses, and the like; if such effects aren't removed prior to casting the spell, they afflict the target on its return to life.

This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a -4 penalty to all attack rolls, saving throws, and ability checks. Every time the target finishes a long rest, the penalty is reduced by 1 until it disappears.

Casting this spell to restore life to a creature that has been dead for one year or longer taxes you greatly. Until you finish a long rest, you can't cast spells again, and you have disadvantage on all attack rolls, ability checks, and saving throws.

Classes that can cast Resurrection

ClassFirst availableSpellcasting ability
Bard spells13th character levelCharisma
Cleric spells13th character levelWisdom

Resurrection in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
1 hour
Range
Touch
Components
V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
Duration
Instantaneous
School
Necromancy
Level
7
Classes
Bard, Cleric

With a touch, you revive a dead creature that has been dead for no more than a century, didn't die of old age, and wasn't Undead when it died.

The creature returns to life with all its Hit Points. This spell also neutralizes any poisons that affected the creature at the time of death. This spell closes all mortal wounds and restores any missing body parts.

Coming back from the dead is an ordeal. The target takes a −4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.

Casting this spell to revive a creature that has been dead for 365 days or longer taxes you. Until you finish a Long Rest, you can't cast spells again, and you have Disadvantage on D20 Tests.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 7th-level necromancy spells

Browse: all 7th-level spells · necromancy spells