Weird spell icon: a figure screaming in terror
Icon by Lorc, CC BY 3.0

Weird 5e spell

9th-level illusion (concentration) · 2024 version below

Casting time
1 action
Range
120 feet
Components
V, S
Duration
Concentration, Up to 1 minute
School
Illusion
Level
9
Saving throw
Wisdom

Drawing on the deepest fears of a group of creatures, you create illusory creatures in their minds, visible only to them. Each creature in a 30-foot-radius sphere centered on a point of your choice within range must make a Wisdom saving throw. On a failed save, a creature becomes frightened for the duration. The illusion calls on the creature's deepest fears, manifesting its worst nightmares as an implacable threat. At the end of each of the frightened creature's turns, it must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends for that creature.

Classes that can cast Weird

ClassFirst availableSpellcasting ability
Wizard spells17th character levelIntelligence

Weird in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
120 feet
Components
V, S
Duration
Concentration, up to 1 minute
School
Illusion
Level
9
Classes
Warlock, Wizard
Tags
concentration

You try to create illusory terrors in others' minds. Each creature of your choice in a 30-foot-radius Sphere centered on a point within range makes a Wisdom saving throw. On a failed save, a target takes 10d10 Psychic damage and has the Frightened condition for the duration. On a successful save, a target takes half as much damage only.

A Frightened target makes a Wisdom saving throw at the end of each of its turns. On a failed save, it takes 5d10 Psychic damage. On a successful save, the spell ends on that target.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

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