Spell Scroll icon: an unfurled scroll
Icon by Lorc, CC BY 3.0

Spell Scroll 5e magic item

Scroll, varies · 2024 version below

Type
Scroll
Rarity
Varies
Attunement
Not required

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the Spell Scroll table.

Spell Scroll

Spell LevelRaritySave DCAttack Bonus
CantripCommon13+5
1stCommon13+5
2ndUncommon13+5
3rdUncommon15+7
4thRare15+7
5thRare17+9
6thVery rare17+9
7thVery rare18+10
8thVery rare18+10
9thLegendary19+11

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell's level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Variants

How a Spell Scroll plays

A spell scroll holds one spell. If that spell is on your class’s spell list, you can read the scroll and cast it with its normal casting time and no material components; to anyone else it’s gibberish. Then the words fade and the scroll crumbles. If your casting is interrupted, the scroll isn’t used up.

The scroll’s level sets its save DC, attack bonus and rarity: DC 13 and +5 for cantrips to 2nd level, 15 and +7 for 3rd and 4th, 17 and +9 for 5th and 6th, 18 and +10 for 7th and 8th, and 19 and +11 for 9th. Cantrips and 1st-level scrolls are common, 2nd and 3rd uncommon, 4th and 5th rare, 6th to 8th very rare, and 9th legendary.

Who should carry them

Common questions

Who can use a spell scroll?

Anyone whose class spell list includes the spell. It doesn’t matter who wrote it: a cleric can cast Cure Wounds from any scroll of Cure Wounds, and a wizard can’t, because it isn’t on the wizard list.

Can I cast a scroll spell higher than I can normally cast?

Yes, if it’s on your class list, but you make an ability check with your spellcasting ability against DC 10 + the spell’s level. On a failure the spell disappears from the scroll with no effect.

Does a spell scroll use my spell save DC?

No. The scroll’s level sets its DC and attack bonus, from DC 13 and +5 up to DC 19 and +11, whatever your own numbers are.

How does copying a scroll into a spellbook work?

A wizard makes an Intelligence (Arcana) check against DC 10 + the spell’s level. Success copies the spell; either way the scroll is destroyed. You also pay the usual copying cost of 2 hours and 50 gp per spell level.

Do I need material components to cast from a scroll?

No. Reading the scroll replaces all material components, even costly ones.

How much does a spell scroll cost?

It depends on the spell’s level, which sets the scroll’s rarity. The Dungeon Master’s Guide puts common items at 50 to 100 gp, uncommon at 101 to 500 gp, rare at 501 to 5,000 gp and very rare at 5,001 to 50,000 gp; the builder’s Standard Conversion prices them at 100, 500, 5,000 and 50,000 gp.

Spell Scrolls compared with similar items

ItemHow it compares
Ring of Spell StoringRare: holds 5 levels of spells that anyone attuned can cast, and it can be refilled.
Pearl of PowerUncommon: a spellcaster regains one spell slot, up to 3rd level, each day.
Wand of FireballsRare: one spell over and over, at a fixed DC 15, with charges that come back.
Glyph of Warding3rd-level spell: stores a spell in a glyph that goes off when triggered.

Spell Scroll in the 2024 rules

The 2024 Dungeon Master’s Guide revised the magic items, and the SRD 5.2 carries the new text. What changed:

Type
Scroll
Rarity
Rarity Varies
Attunement
Not required

A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your spell list, you can read the scroll and cast its spell without Material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the scroll crumbles to dust. If the casting is interrupted, the scroll isn't lost.

If the spell is on your spell list but of a higher level than you can normally cast, you make an ability check using your spellcasting ability to determine whether you cast the spell. The DC equals 10 plus the spell's level. On a failed check, the spell disappears from the scroll with no other effect.

The level of the spell on the scroll determines the spell's saving throw DC and attack bonus, as well as the scroll's rarity, as shown in the following table.

Spell LevelRaritySave DCAttack Bonus
CantripCommon13+5
1Common13+5
2Uncommon13+5
3Uncommon15+7
4Rare15+7
5Rare17+9
6Very Rare17+9
7Very Rare18+10
8Very Rare18+10
9Legendary19+11

Copying a Scroll into a Spellbook. A Wizard spell on a Spell Scroll can be copied into a spellbook. When a spell is copied in this way, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 plus the spell's level. On a successful check, the spell is copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.

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