- Armor Class
- 20 (natural armor)
- Hit Points
- 341 (22d20+110)
- Speed
- 20 ft., swim 40 ft.
- Challenge
- 17 (18,000 XP)
- Proficiency bonus
- +6
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
- Saving throws
- Dex +6, Con +11, Wis +7
- Damage resistances
- fire
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Aquan, Draconic
Traits
Amphibious. The dragon turtle can breathe air and water.
Actions
Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.
Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.
Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.
Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.
Steam Breath (Recharge 5–6). The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.
A dragon turtle is worth 18,000 XP. Using the 2024 encounter budgets (SRD 5.2), this is how many dragon turtles fit each difficulty for a party of four characters of the same level. A dash means even one would be over the budget.
Budgets add up every monster’s XP, so you can swap some for other creatures of the same total. Try other party sizes and mixes in the encounter calculator.
Against the 3 other challenge 17 monsters in the SRD 5.1, the dragon turtle has more hit points than 3 of them, which makes it one of the toughest at its CR. See every CR 17 monster.
Dragon Turtle 2024 stat block
The 2024 Monster Manual revised the dragon turtle, and the SRD 5.2 carries the new stat block. What changed:
- Hit points: 341 → 356.
- Speed: 20 ft., swim 40 ft. → 20 ft., swim 50 ft..
- Gone from it: Claw.
- Armor Class
- 20
- Hit Points
- 356 (23d20 + 115)
- Speed
- 20 ft., swim 50 ft.
- Challenge
- 17 (18,000 XP)
| STR | DEX | CON | INT | WIS | CHA |
|---|
| 25 (+7) | 10 (+0) | 20 (+5) | 10 (+0) | 12 (+1) | 12 (+1) |
- Damage resistances
- fire
- Senses
- darkvision 120 ft., passive Perception 11
- Languages
- Draconic, Primordial (Aquan)
Traits
Amphibious. The dragon can breathe air and water.
Actions
Multiattack. The dragon makes three Bite attacks. It can replace one attack with a Tail attack.
Bite. Melee Attack Roll: +13, reach 15 ft. Hit: 23 (3d10 + 7) Piercing damage plus 7 (2d6) Fire damage. Being underwater doesn’t grant Resistance to this Fire damage.
Tail. Melee Attack Roll: +13, reach 15 ft. Hit: 18 (2d10 + 7) Bludgeoning damage. If the target is a Huge or smaller creature, it has the Prone condition.
Steam Breath (Recharge 5–6). Constitution Saving Throw: DC 19, each creature in a 60-foot Cone. Failure: 56 (16d6) Fire damage. Success: Half damage. Failure or Success: Being underwater doesn’t grant Resistance to this Fire damage.