Detect Poison and Disease spell icon: a test tube letting fall a drop
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Detect Poison and Disease 5e spell

1st-level divination (concentration, ritual) · 2024 version below

Casting time
1 action (ritual)
Range
Self
Components
V, S, M (A yew leaf)
Duration
Concentration, Up to 10 minutes
School
Divination
Level
1

For the duration, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet of you. You also identify the kind of poison, poisonous creature, or disease in each case.

The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.

Classes that can cast Detect Poison and Disease

ClassFirst availableSpellcasting ability
Cleric spells1st character levelWisdom
Druid spells1st character levelWisdom
Paladin spells2nd character levelCharisma
Ranger spells2nd character levelWisdom

Detect Poison and Disease in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Same level, casting time, range, components, duration and dice; the text is reworded for the 2024 rules glossary.

Casting time
Action or Ritual
Range
Self
Components
V, S, M (a yew leaf)
Duration
Concentration, up to 10 minutes
School
Divination
Level
1
Classes
Cleric, Druid, Paladin, Ranger
Tags
concentration, ritual

For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 1st-level divination spells

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