Gate spell icon: a swirling magic gateway
Icon by Lorc, CC BY 3.0

Gate 5e spell

9th-level conjuration (concentration) · 2024 version below

Casting time
1 action
Range
60 feet
Components
V, S, M (A diamond worth at least 5,000 gp)
Duration
Concentration, Up to 1 minute
School
Conjuration
Level
9

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens in the named creature's immediate vicinity and draws the creature through it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.

Classes that can cast Gate

ClassFirst availableSpellcasting ability
Cleric spells17th character levelWisdom
Sorcerer spells17th character levelCharisma
Wizard spells17th character levelIntelligence

Gate in the 2024 rules

The 2024 Player’s Handbook revised many spells, and the SRD 5.2 carries the new text. What changed from the 2014 version above:

Casting time
Action
Range
60 feet
Components
V, S, M (a diamond worth 5,000+ GP)
Duration
Concentration, up to 1 minute
School
Conjuration
Level
9
Classes
Cleric, Sorcerer, Warlock, Wizard
Tags
concentration

You conjure a portal linking an unoccupied space you can see within range to a precise location on a different plane of existence. The portal is a circular opening, which you can make 5 to 20 feet in diameter. You can orient the portal in any direction you choose. The portal lasts for the duration, and the portal's destination is visible through it.

The portal has a front and a back on each plane where it appears. Travel through the portal is possible only by moving through its front. Anything that does so is instantly transported to the other plane, appearing in the unoccupied space nearest to the portal.

Deities and other planar rulers can prevent portals created by this spell from opening in their presence or anywhere within their domains.

When you cast this spell, you can speak the name of a specific creature (a pseudonym, title, or nickname doesn't work). If that creature is on a plane other than the one you are on, the portal opens next to the named creature and transports it to the nearest unoccupied space on your side of the portal. You gain no special power over the creature, and it is free to act as the GM deems appropriate. It might leave, attack you, or help you.

2024 version from the SRD 5.2. Most tables settle on one edition, so check which one yours uses.

Other 9th-level conjuration spells

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